hi tony.
yes i thought the same so i decided to kick the wallhack module off.
PHP Code:
// If there is only person left than we play a sound and print a message
if(lastManId > 0)
{
new String:clientname[64];
GetClientName(lastManId, clientname, sizeof(clientname));
if(GetConVarBool(g_CvarChat))
{
PrintToChatAll("%s ist der letzte seines Teams!", clientname);
}
if(g_soundPreference[lastManId] && !IsFakeClient(lastManId))
{
EmitSoundToClient(lastManId, g_soundName);
}
}
Thats a piece of the lastman addon. Its just calling the EmitSoundToClient normally, so maybe the wallhack detection uses some hook or overwrites some properties, used by EmitSoundToClient, too.
Also there were 2 Aimbotter on our servers today, they got votebanned after 60 seconds (i was waiting for voteban to see if it logs something) but there were no logs about his speedhack or aimbot, it was also not preventing speedhack. SMAC is up and running fine, no errors, eye angle is the only thing which detects something, but not on that 2 players today evening. they ran through the whole map speeding and aimbotting like hell.
We have a good visited dust2, assault, surf and onlyofficeDM server, if you need a place to test, write me.