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Solved [L4D2] Have more freedom as infected


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nandofs
Junior Member
Join Date: Aug 2017
Old 05-30-2018 , 18:03   [L4D2] Have more freedom as infected
Reply With Quote #1

I was looking for a plugin to cross the invisible walls that are blocked only with the infected.
Then I came up with the idea of publishing this idea so that someone can do it.
If possible with these characteristics:
to be able to pass the blocked walls and have more altitude to jump (in other words, to be able to go up to the bigger buildings because in the maps there are limits that stay at a predetermined height and can not be climbed any more).
Photos:



https://steamcommunity.com/sharedfil...?id=1398764380
https://steamcommunity.com/sharedfil...?id=1398764469
https://steamcommunity.com/sharedfil...?id=1398764556

Last edited by nandofs; 07-01-2018 at 23:46.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-30-2018 , 18:50   Re: [L4D2] Have more freedom as infected
Reply With Quote #2

Stripper:Source to remove func_playerinfected_clip and func_playerghostinfected_clip

doesn't help with all but some it does.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-30-2018 , 21:24   Re: [L4D2] Have more freedom as infected
Reply With Quote #3

You can use Ghost Fly by madcap to jump higher.

https://forums.alliedmods.net/showthread.php?p=900622
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nandofs
Junior Member
Join Date: Aug 2017
Old 05-31-2018 , 12:39   Re: [L4D2] Have more freedom as infected
Reply With Quote #4

Quote:
Originally Posted by Silvers View Post
Stripper:Source to remove func_playerinfected_clip and func_playerghostinfected_clip

doesn't help with all but some it does.
Excuse me, but where can I find func_playerinfected_clip and func_playerghostinfected_clip to remove it?

Last edited by nandofs; 05-31-2018 at 12:40.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-31-2018 , 13:18   Re: [L4D2] Have more freedom as infected
Reply With Quote #5

Code:
filter:
{
    "classname" "func_playerinfected_clip"
}
filter:
{
    "classname" "func_playerghostinfected_clip"
}
in global_filters.cfg.

https://forums.alliedmods.net/showthread.php?t=39439
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-03-2018 , 03:39   Re: [L4D2] Have more freedom as infected
Reply With Quote #6

Or you could remove all the func_playerinfected_clip entities in the round_start event. Saves you the hazzle of using a hungry cpu resoursive stripper ext.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_no_invisible_walls.sp - 199 views - 2.0 KB)

Last edited by Visual77; 06-06-2018 at 06:00.
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