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Official HLstatsX Ingame Plugin


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chumly
Senior Member
Join Date: Jul 2006
Old 09-14-2007 , 11:05   Re: Official HLstatsX Ingame Plugin
#41

hlx_sm_redirect seems to work well, but the 'reason' is not displayed. Is that a limitation of the valve command, or is something amiss?

Thanks!
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Tobi17
Senior Member
Join Date: May 2005
Old 09-14-2007 , 21:56   Re: Official HLstatsX Ingame Plugin
#42

Hello

Quote:
Originally Posted by chumly View Post
hlx_sm_redirect seems to work well, but the 'reason' is not displayed. Is that a limitation of the valve command, or is something amiss?
The "reason" to redirect is just displayed by another command. If you are in spectator view the "reason" is saidly not displayed. All players alive should not have any problems to see the "reason". You could also use the inbuilt function of the sourcemod team which does not display a reason at all.

Bye
Tobi
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 09-15-2007 , 05:00   Re: Official HLstatsX Ingame Plugin
#43

HLstatsX Crash.
Why?

& hlstatsx.sp

Why Your plugin failed to compile! Read the errors below:

/home/groups/sourcemod/upload_tmp/phpOwDwYB.sp(954) : error 017: undefined symbol "DialogType_Askconnect"
4599 successful compiles to date.
4682 failed compiles to date.
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Last edited by Kaschenko; 09-15-2007 at 05:28.
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DeaD_EyE82
AlliedModders Donor
Join Date: Jan 2006
Location: Germany
Old 09-15-2007 , 11:00   Re: Official HLstatsX Ingame Plugin
#44

Try it again with the newest SM-Version. Update your scripting directory!
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 09-15-2007 , 11:19   Re: Official HLstatsX Ingame Plugin
#45

I've got last version sm.
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chumly
Senior Member
Join Date: Jul 2006
Old 09-15-2007 , 15:07   Re: Official HLstatsX Ingame Plugin
#46

Same problem using the online compiler.
I've asked Baliopan to look into this issue.
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chumly
Senior Member
Join Date: Jul 2006
Old 09-15-2007 , 15:10   Re: Official HLstatsX Ingame Plugin
#47

Tobi, could you explain what function is used to display the 'reason' to the client?
I'm confused when you say that the soucemod function does not display, but yours does... when you are using the inbuilt function...

Perhaps I may just use a center message to display the reason...
Thanks!
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Tobi17
Senior Member
Join Date: May 2005
Old 09-15-2007 , 15:28   Re: Official HLstatsX Ingame Plugin
#48

Hello

Quote:
Originally Posted by chumly View Post
I'm confused when you say that the soucemod function does not display, but yours does... when you are using the inbuilt function...
I am not using the inbuilt function. I have created the dialog myself with the network messages. Feel free to modify the sources until they fit your needs.


Bye
Tobi

Last edited by Tobi17; 09-15-2007 at 19:46.
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Tobi17
Senior Member
Join Date: May 2005
Old 09-15-2007 , 15:30   Re: Official HLstatsX Ingame Plugin
#49

Hello

Quote:
Originally Posted by chumly View Post
Same problem using the online compiler.
I've asked Baliopan to look into this issue.
Just read the first posting where is excatly explained what is needed to compile the plugin. Either you change the dialog_types enum or the call in the hlstatsx plugin. But again, this is explained in the announcement posting.

You all can expect a version in the next days which will make it not necessary to make any changes to the sources.


Bye
Tobi

Last edited by Tobi17; 09-15-2007 at 19:51.
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DeaD_EyE82
AlliedModders Donor
Join Date: Jan 2006
Location: Germany
Old 09-15-2007 , 15:39   Re: Official HLstatsX Ingame Plugin
#50

Code:
enum DialogType
{
	DialogType_Msg = 0,		/**< just an on screen message */
	DialogType_Menu, 		/**< an options menu */
	DialogType_Text, 		/**< a richtext dialog */
	DialogType_Entry, 		/**< an entry box */
	DialogType_AskConnect		/**< ask the client to connect to a specified IP */
};
This is already done, same problem
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