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[L4D(2)] SuperVersus [1.5.4]


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eziosid
Senior Member
Join Date: Sep 2017
Old 11-20-2017 , 08:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1211

hello sir i use this for 10vs10 and just want to know how to disable team change in this version Superversus 1.8.15.5
i added this max team change 0 but player still change using this command !infected !survivor and if player afk as survivor he cant join his team !join command not work how to fix this sir need help ... tnx
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-20-2017 , 12:02   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1212

Those commands may need the cvar check. As for the join command, there is no reason for that to not work. Any error logs?
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eziosid
Senior Member
Join Date: Sep 2017
Old 11-21-2017 , 05:23   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1213

tnx for reply this plugin fix my problem https://forums.alliedmods.net/showthread.php?t=148874 and tnx
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chatyak
Senior Member
Join Date: Aug 2011
Old 12-22-2017 , 16:17   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1214

Going to have to revert to the old SV. Full of errors and issues on new one. People stuck in spec - not being able to move to human, saying teams are full when they aren't etc..
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 12-22-2017 , 21:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1215

Quote:
Originally Posted by chatyak View Post
Going to have to revert to the old SV. Full of errors and issues on new one. People stuck in spec - not being able to move to human, saying teams are full when they aren't etc..
PHP Code:
Removed a lot of fluff.
Fixed the broken Tank HP function.
Updated to new-style Syntax
Attached Files
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 1103 views - 19.6 KB)
File Type: smx l4d_superversus.smx (11.2 KB, 499 views)
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Last edited by Spirit_12; 12-23-2017 at 21:50.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 01-23-2018 , 14:04   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1216

Does sm_hardzombies override z_common_limit? If yes, why isn't it a cvar for plugins to catch it?

Okay, it simply defines z_common_limit.
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Last edited by eyal282; 01-23-2018 at 14:05.
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TomDaBomb
Junior Member
Join Date: Jun 2017
Location: U.S NY
Old 02-13-2018 , 20:49   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1217

oh sry a while ago i was just asking if anyone has tried the custom commands plugin originally by honorcode with superversus in a while and see if they work, i got to trying it tho and there doesnt seem to be any issues ive had so far with the newest custom commands plugin and superversus 1.8.9 at least, thanks for askin tho spirit
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DarthNihilusUA
Junior Member
Join Date: Apr 2018
Old 04-06-2018 , 11:22   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1218

Hi.
Please help a dumb idiot.
So i installed L4d2toolz and superversus
now when i load a coop with a "local serv" there are 18 bot instantly on load. how to make no bots (only joining humans) ??

Code:
sm_cvar survivor_limit 18
sm_cvar sv_allow_wait_command 0
sm_cvar sv_voiceenable 1
sm_cvar sv_alltalk 1
sm_cvar sv_backspeed 1
sm_cvar sv_pausable 0
sm_cvar sv_maxplayers 18
sm_cvar sv_visiblemaxplayers 18
sm_cvar sv_removehumanlimit 1 
sm_cvar sv_force_unreserved 1
sm_cvar sv_allow_lobby_connect_only 0
sm_cvar sv_consistency 0
sm_cvar l4d_bot_max 1
sm_cvar l4d_maxplayers  -1
sm_cvar l4d_survivor_limit 18
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 04-06-2018 , 11:52   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1219

This is what i have in server.cfg for 12 slots l4dtoolz
Been working great for years now.

//--> L4DToolZ
sv_maxplayers 12
sv_visiblemaxplayers 12
sv_unlock_sb_add 1
sv_force_unreserved 1 // Force the lobby to be unreserved
sm_cvar survivor_limit 12

And here is superversus cfg

// This file was auto-generated by SourceMod (v1.8.0.592
// ConVars for plugin "l4d_superversus.smx"


// Change Difficulty
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_auto_difficulty "0"

// Infected spawning rate Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.25"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_ci_multi "0.25"

// SI HP Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.00"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_si_hpmulti "0.00"

// In coop, spawn 1 more SI per extra player? Requires director_auto_difficulty 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_si_more "1"

// Delay in seconds added to z_ghost_delay_max for SI bots spawning in versus
// -
// Default: "5"
director_si_more_delay "5"

// Tanks HP Multiplier (multi*(survivors-4)). Requires director_auto_difficulty 1
// -
// Default: "0.25"
// Minimum: "0.000000"
// Maximum: "1.000000"
director_tank_hpmulti "0.25"

// Once a player connects, 2: Put in random team, 1: Show teammenu, 0: Do nothing
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d_autojoin "2"

// Allow extra first aid kits for extra players. 0: No extra kits. 1: one extra kit per player above four
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_extra_first_aid "1"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "4.000000"
// Maximum: "24.000000"
l4d_infected_limit "12"

// Should we clear Lobby reservation? (For use with Left4DownTown extension ONLY)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// 3: Enable teammenu & commands, 2: commands only, 1: !infected,!survivor,!join only, 0: Nothing
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "4.000000"
l4d_management "2"

// Respawn alive when joining as an extra survivor? 0: No, 1: Yes (first time only)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_respawn_on_join "1"

// Maximum amount of survivors - (Use 4 to keep bots 4 only)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "24.000000"
l4d_survivor_limit "4"

// If player is afk on versus, 0: Do nothing, 1: Become idle, 2: Become spectator, 3: Kicked
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_versus_afk "1"

// If less infected players than l4d_infected_limit in versus/scavenge, spawn SI bots?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_versus_si_more "1"

Last edited by ricksfishin; 04-06-2018 at 11:53.
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DarthNihilusUA
Junior Member
Join Date: Apr 2018
Old 04-06-2018 , 13:11   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1220

is there a difference if i put it into server.cfg or listenserver.cfg?

i tried your config but it also spawn all boits up to survivor_limit number

Last edited by DarthNihilusUA; 04-06-2018 at 13:36.
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