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Solved [H3LP] Steam Validation Rejected


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DarthMan
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Join Date: Aug 2011
Old 12-17-2018 , 16:51   [H3LP] Steam Validation Rejected
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Hello. I have a few HLDS servers and they all seem to have the steam validation rejected problem. If I restart them by shutting down and re-opening, all is fine, but only for some time, then, the problem appears again. I'm not using dproto, my servers are all steam-only. I even tried to disable metamod and AMXX and switch back to the original gamedll on liblist.gam, and the problem still happens. Any ideas why?

Last edited by DarthMan; 12-18-2018 at 12:12. Reason: Solved
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Bacardi
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Join Date: Jan 2010
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Old 12-18-2018 , 01:51   Re: [H3LP] Steam Validation Rejected
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https://forums.alliedmods.net/showpo...6&postcount=18

If I remember right, if you are launching hlds through steam.exe tools section it will run "listenserver" (stdio).
Create shortcut from hlds.exe and launch from there.

Secondly, steam_appid.txt file need have right game number before launching.
Use script file from that link.
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DarthMan
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Old 12-18-2018 , 03:23   Re: [H3LP] Steam Validation Rejected
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Quote:
Originally Posted by Bacardi View Post
https://forums.alliedmods.net/showpo...6&postcount=18

If I remember right, if you are launching hlds through steam.exe tools section it will run "listenserver" (stdio).
Create shortcut from hlds.exe and launch from there.

Secondly, steam_appid.txt file need have right game number before launching.
Use script file from that link.
I guess I found the problem, sv_lan 0 is maybe the issue. And no, there's no studio thing but on the batch start parameters it had sv_lan set to 0 and not 1.

EDIT: Turns out that sv_lan must indeed be set to 0. Setting it to 1 will make it a listen server.
I guess I found the cause of the problem. Everytime I open a dedicated server steam_appid is updated to match that game.
Since I run all the servers from the same directory, but, different mods, it maybe gets the wrong id from the txt file and that can cause it.
I guess the only solution is to install hlds with steamcmd multiple times for each mod, so, in different folders.

Last edited by DarthMan; 12-18-2018 at 03:33.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 12-18-2018 , 03:44   Re: [H3LP] Steam Validation Rejected
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Or use script file, which rewrite steam_appid.txt file before launching hlds.
Like batch script in the link.

*edit
Code:
echo 10> steam_appid.txt
start hlds.exe -game cstrike +sv_lan 0 +map de_dust -console
Code:
echo 70> steam_appid.txt
start hlds.exe -game hl1 +sv_lan 0 +map bootcamp -console
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Last edited by Bacardi; 12-18-2018 at 03:48.
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DarthMan
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Join Date: Aug 2011
Old 12-18-2018 , 05:04   Re: [H3LP] Steam Validation Rejected
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Quote:
Originally Posted by Bacardi View Post
Or use script file, which rewrite steam_appid.txt file before launching hlds.
Like batch script in the link.

*edit
Code:
echo 10> steam_appid.txt
start hlds.exe -game cstrike +sv_lan 0 +map de_dust -console
Code:
echo 70> steam_appid.txt
start hlds.exe -game hl1 +sv_lan 0 +map bootcamp -console
Many thanks, I guess, it worked !

Last edited by DarthMan; 12-18-2018 at 05:17. Reason: Solved
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Bacardi
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Location: mom's basement
Old 12-18-2018 , 06:28   Re: [H3LP] Steam Validation Rejected
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good
I wasn't quite sure those launch parameter + folders + steam appid, I just quick google ^^
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DarthMan
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Join Date: Aug 2011
Old 12-18-2018 , 07:24   Re: [H3LP] Steam Validation Rejected
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Quote:
Originally Posted by Bacardi View Post
good
I wasn't quite sure those launch parameter + folders + steam appid, I just quick google ^^
Ah, I see. I googled and all I could find related to that problem was about servers that are using the dproto module to crack the server to allow p47-p48. I myself hate dproto and non-steam in general. Why? Because, if you have a non-steam + steam server and you ban someone, if that player that was banned has a dynamic ip, then he can easely change the ip and come back to the server. If, banned by name, he can easely change his name. Moreover, if the ban is done by authid (dproto assigns valve authid's), he's able to come back too, because, as far as I know, the fake authid is given according to your ip, and, even if not, it can easely be modified if the server is not a legit steam-only server. Unfortunately, on CS it is very hard to get players if your server is steam-only, considering that many players are non-steamers and over 90% of all CS 1.6 servers are steam + non-steam. Chances you'll get a minimum of 1 player on a steam-only server are very, very low. Even if you pay a lot for advertising and stuff. Fortunately, that's not the case for CS:GO, but the opposite. Not because it became f2p recently, but, even in the past, the number of players owning legal copies of CS:GO was much higher than those running cracked copies, and most servers only allowed and still only allow legit players to connect. On games like TFC and OP4 it also seems easier to get players if your server is steam-only. But CS ... It's one of the reason why my CS server got shut down. Lack of players.
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