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[L4D & L4D2] Jump System (v1.3, 6-1-2022)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 03-30-2022 , 20:56   Re: [L4D & L4D2] Jump System (v1.1, 2-1-2022)
Reply With Quote #11

Quote:
Originally Posted by kazya3 View Post
Nice work man! I found sth different between l4d2 and csgo in bhop. I use the convar sm_cvar air_accelerate 1000 for players be able to do bhop/kz like cs. It's fine when i use mousewheel to bhop in a 60++ tickrate Server. However. i found there's sth wrong use crouch jump for bhop. The ground feels really sticky in l4d2. But the problems doesnt exist in css or csgo. Is there a way to solve th problems?
There's nothing I can do about that. L4D2, CSS, and CSGO each have their own underlying mechanics and behavior, so I can't help it if bhopping while crouch-jumping is smooth in one game but not the other. Also, keep in mind that the automated bhopping is artificially executed, so it's not expected to look/feel natural like real bhopping.

Quote:
Originally Posted by kot4404 View Post
Could get a cvar for jump acceleration, it's pretty op even without bhopping now, dashes have kind of too short time to jump again, if I wait too much I can't jump again without touching the ground
When you say "jump acceleration," are you referring to the slight forward boost that you get when you jump?
- If yes, then I'll consider adding a cvar to modify that value.
- If not, I'll need you to elaborate on what you mean.

When you say "too short time to jump again," are you referring to the time it takes for you to fall back down after performing an air dash?
- If yes, then that has to do with the gravity of the server. The plugin doesn't determine how fast you fall down from a certain height. You'll just have to air dash before you land on the ground.
- If not, I'll need you to elaborate on what you mean.
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kot4404
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Join Date: Mar 2013
Old 03-31-2022 , 06:20   Re: [L4D & L4D2] Jump System (v1.1, 2-1-2022)
Reply With Quote #12

Quote:
Originally Posted by Psyk0tik View Post
When you say "jump acceleration," are you referring to the slight forward boost that you get when you jump?
- If yes, then I'll consider adding a cvar to modify that value.
- If not, I'll need you to elaborate on what you mean.
Yes, also the boost works on the ground when you hold space button
Quote:
Originally Posted by Psyk0tik View Post
When you say "too short time to jump again," are you referring to the time it takes for you to fall back down after performing an air dash?
- If yes, then that has to do with the gravity of the server. The plugin doesn't determine how fast you fall down from a certain height. You'll just have to air dash before you land on the ground.
- If not, I'll need you to elaborate on what you mean.
When you spam jump button, it will allow you to jump multiple times, but when you will try to wait a moment between jumps to maximize jump height it won't allow you to jump again. Even before touching the ground
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Psyk0tik
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Old 04-09-2022 , 14:55   Re: [L4D & L4D2] Jump System (v1.1, 2-1-2022)
Reply With Quote #13

Quote:
Originally Posted by kot4404 View Post
Yes, also the boost works on the ground when you hold space button
This should be fixed in the next update. The forward boost will now only be applied to the bunnyhop feature.

Quote:
Originally Posted by kot4404 View Post
[...] but when you will try to wait a moment between jumps to maximize jump height it won't allow you to jump again. Even before touching the ground
I just tested this. It only happens when you hold down your jump key. If you tap it and let go, you should be able to jump again. Holding down your jump key causes the jump function to keep sending inputs to the game, which uses up all your remaining air dashes.
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Psyk0tik
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Old 04-10-2022 , 13:10   Re: [L4D & L4D2] Jump System (v1.2, 4-10-2022)
Reply With Quote #14

Quote:
Version 1.2 (April 10, 2022)

- Fixed the initial jump being counted as a midair dash.
- Fixed several convars not having the "FCVAR_NOTIFY" flag.
- The forward jump boost now only applies to the bunnyhop feature.
- Added the "l4d_jump_system_forward_jumpboost" convar. (Requested by "kot4404".)
Download
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Psyk0tik
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Old 06-01-2022 , 13:04   Re: [L4D & L4D2] Jump System (v1.3, 6-1-2022)
Reply With Quote #15

Quote:
Version 1.3 (June 1, 2022)

- Added more control for bunnyhopping with movement keys.
- Added the "l4d_jump_system_bunnyhop_mode" convar.
Download
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Last edited by Psyk0tik; 06-01-2022 at 13:07.
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eyal282
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Join Date: Aug 2011
Old 07-04-2023 , 17:06   Re: [L4D & L4D2] Jump System (v1.3, 6-1-2022)
Reply With Quote #16

Any chance to add support for only ghosts to gain the benefits of the plugin?
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Discord: Eyal282#1334
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ForTheSakura
Junior Member
Join Date: Dec 2022
Old 10-13-2023 , 06:18   Re: [L4D & L4D2] Jump System (v1.3, 6-1-2022)
Reply With Quote #17

Hi, can you add conditions to slow down bhopping when a player's health is below 40, and completely block it when their health is at 1?
PHP Code:
        ...
            if (
iHop == 1)
            {
                
vPushPlayer(client, {-90.00.00.0}, ((flGetJumpHeight(clienttrue) + 100.0) * 2.0));

                
float flBoost g_esGeneral.g_cvJSForwardJumpBoost.FloatValue;
                
                
int baseHP GetEntProp(clientProp_Send"m_iHealth");

                if (
baseHP 40)
                {
                    
// Bhop as usual
                
}
                else if (
baseHP && baseHP 40)
                {
                    
// Only jump in place without gaining speed
                
}
                else if (
baseHP == 1)
                {
                    
// No bhop, also useful for when black and white
                
}
                
                if (
flBoost 0.0)
                {
                    ... 
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