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[L4D1] Tank Burn Damage Over Time (Coop) [v1.0.1 | 02-April-2022]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 10-30-2021 , 18:45   Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 14-October-2021]
Reply With Quote #11

coop? I didn't test with more than one tank at once but the variables and checks are client-specific, should work.

EDIT:
I did a test right now and it worked fine with multiple tanks.
Try spawning multiple of them at once and burning them with a molotov.
I didn't test with other ignition factors btw, only with molotov.
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Last edited by Marttt; 10-30-2021 at 19:39.
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ReCreator
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Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 04-02-2022 , 18:12   Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 14-October-2021]
Reply With Quote #12

g_hCvar_Interval doesn't work because you set timer by default:
Code:
 g_tBurn = CreateTimer(0.5, TimerBurn, _, TIMER_REPEAT);
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Marttt
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Location: Brazil
Old 04-02-2022 , 20:28   Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.0 | 02-April-2022]
Reply With Quote #13

Code:
1.0.1 (02-April-2022)
    - Fixed timer not using the interval set. (thanks "ReCreator" for reporting)
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Last edited by Marttt; 08-08-2022 at 05:49.
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Marttt
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Old 08-08-2022 , 05:48   Re: [L4D1] Tank Burn Damage Over Time (Coop) [v1.0.1 | 02-April-2022]
Reply With Quote #14

Wrong plugin thread. This plugin isn't mine. Pay attention to the file name.
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