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[TF2] Custom Weapons 3 (Beta 2)


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ScrapEngineer
Member
Join Date: Oct 2016
Location: The fourth worst country
Old 07-29-2017 , 02:07   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #151

Quote:
Originally Posted by Fnuxray View Post
i don't think it is working......
i've placed them on where you told me. it is still showing up the error mdl.
If you can send me the files, I'll fix them.
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Last edited by ScrapEngineer; 07-29-2017 at 02:08.
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PersonicGuy
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Join Date: Jul 2017
Old 07-30-2017 , 22:20   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #152

Weapons for the Spy do not work for me after using this for a while. Previously, custom weapons for the Spy did work on the server. It is the normal error, 'sorry, there are no custom weapons for your class yet'. I even tried the Spy weapons from the customweapons.zip folder, it still shows the same error.
Any help would be appreciated.
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Tomohawks
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Join Date: Dec 2010
Old 08-27-2017 , 15:20   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #153

I was messing around with Orion's attributes when I noticed that they look like they require multiple value entries.

EDIT: Found out; The Fragmentation Grenade attribute doesn't work, though.

Last edited by Tomohawks; 08-27-2017 at 20:04.
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ScrapEngineer
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Join Date: Oct 2016
Location: The fourth worst country
Old 08-28-2017 , 13:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #154

Quote:
Originally Posted by Tomohawks View Post
I was messing around with Orion's attributes when I noticed that they look like they require multiple value entries.

EDIT: Found out; The Fragmentation Grenade attribute doesn't work, though.
They often do, this is to give attributes the ability to be more modified.
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Last edited by ScrapEngineer; 08-28-2017 at 13:13.
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Kwarduk
New Member
Join Date: Sep 2017
Old 09-07-2017 , 14:54   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #155

for some reason, when I bring the menu up, the exit option is disabled, so I can select a weapon, but the menu is stuck on and I can't get rid of it, anyone know a solution?
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 10-24-2017 , 13:48   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #156

If the plugin isn't working, then be sure to update to the latest SourceMod, MetaMod, and tf2items!

Plus, you need to update several files.....

(Gamedata folder)
https://www.dropbox.com/s/lpkldur2mm...butes.txt?dl=0
https://www.dropbox.com/s/6k8j5q7plp...mizer.txt?dl=0

(Plugin folder)
https://www.dropbox.com/s/js07ch1x8f...butes.smx?dl=0

Last edited by crafting; 10-24-2017 at 13:48.
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The enigma
Member
Join Date: Feb 2016
Old 01-06-2018 , 21:23   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #157

How do I use yoner's attribute in a weapon?
Can an example be provided to show what I am doing wrong?
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Umbrozium
Junior Member
Join Date: Dec 2017
Location: ǝʌɐɹ
Old 01-13-2018 , 07:57   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #158

Is this plugin broken, I just dont understand how can i make a weapon here,
even weapons crafting gave dont work. Here is my attempt to make one.

Quote:
"Giant Homing Soldier's Rocket Launcher"
{
"classes"
{
"soldier" "0"
}
"baseclass" "rocketlauncher"
"baseindex" "205"
"nobots" "1"
"logname" "giant_homing_launcher"
"description" "Weapon of Malevolent Mobocracy mission boss\nRockets are fully controllable\n+400% clip size\n+90% faster firing speed\n+80% faster reload time\n-50% projectile speed\n+20 degrees random projectile deviation"
"cw2attributes"
{
"controllable projectiles"
{
"plugin" "aw2attrib"
"value" "1"
}
"clip size bonus"
{
"plugin" "tf2attributes"
"value" "5"
}
"fire rate bonus"
{
"plugin" "tf2attributes"
"value" "0.1"
}
"faster reload rate"
{
"plugin" "tf2attributes"
"value" "0.2"
}
"projectile speed decreased"
{
"plugin" "tf2attributes"
"value" "0.5"
}
"projectile spread angle penalty"
{
"plugin" "tf2attributes"
"value" "20"
}
"item style override"
{
"plugin" "tf2attributes"
"value" "1"
}
}
}
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 01-28-2018 , 23:52   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #159

Quote:
Originally Posted by Umbrozium View Post
Is this plugin broken, I just dont understand how can i make a weapon here, even weapons crafting gave dont work. Here is my attempt to make one.
I heard that this version of custom weapons might be broken. The person in-charge of this (Theray070696) barely touches TF2 and the last time I think he did coding-related stuff was maybe 1.5 years ago.

Yes, I do use a working version, but it's out of my hands on sharing it. I would love to, but can't. I did know that one of Karma Charger's friend was working on a complete re-write and was going to release it, but I have no idea if they are still working on it and the status on it.

Last edited by crafting; 01-28-2018 at 23:52.
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Seamusmario
Member
Join Date: Jun 2017
Location: United States
Old 02-11-2018 , 17:05   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #160

Custom models are not visible. did valve patch custom weapon models?
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