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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 05-20-2015 , 12:01   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1361

Flaming Sarge, I used your plugin and I see when we spawn the golden frying pan (1071) the golden frying have the texture of the base pan, I found how fix it, you can add the attrid 542 set on 0, and the pan will get the golden texture.
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Magus
New Member
Join Date: May 2015
Old 05-22-2015 , 07:37   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1362

Hey there. Does anyone know how to make it so that every time someone joins a server, they are given a certain set of weapons? Thanks in advance.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 05-28-2015 , 14:19   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1363

@Magus I think there's a few other plugins around that do that, but I forget which do. I think there was one by Leonardo that did it.

@MicroxD if you use a servercommand, you might be able to, but the issue is targetting specific players with point_servercommand is weird (you do NOT want to use the player's name). @all might work, and there's a few plugins for triggering commands on players when they walk into areas, though I cannot remember the names.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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LolitsBob
New Member
Join Date: Jun 2015
Location: Earth
Old 06-06-2015 , 00:16   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1364

Don't know if I'm the only one but when I go and click Get Plugin it seems to say "Plugin failed to compile! Please try contacting the author." kind of new here in the plugin stuff but figured I should ask about that.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-06-2015 , 07:10   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1365

Quote:
Originally Posted by LolitsBob View Post
Don't know if I'm the only one but when I go and click Get Plugin it seems to say "Plugin failed to compile! Please try contacting the author." kind of new here in the plugin stuff but figured I should ask about that.
That's why there is a binary attachment as well, and why you should read the Installation section in the OP.
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LolitsBob
New Member
Join Date: Jun 2015
Location: Earth
Old 06-06-2015 , 08:49   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1366

Quote:
Originally Posted by asherkin View Post
That's why there is a binary attachment as well, and why you should read the Installation section in the OP.
Alright thanks, Sorry about that I end up missing the most obvious bits some times
but anyway again thanks for the help.
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exassasinx
Junior Member
Join Date: Jun 2015
Old 06-10-2015 , 06:14   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1367

"61908"
{
"classname" "tf_weapon_rocketlauncher_directhit"
"index" "228"
"slot" "0"
"quality" "6"
"level" "100"
"attribs" "4 ; 15.0"
"ammo" "9000"
}
and when i tried !gimme 61908 the weapon is invisible and the projectile isnt a giant nuke.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-12-2015 , 20:50   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1368

Weapon invisibility has been discussed here before, and it's a Valve thing that we apparently should not fix.

I don't know why the projectile would ever be a giant nuke for any weapons besides 2228, but you could use a plugin like TF2 Custom Weapons 2 for something like that.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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MicroxD
Junior Member
Join Date: Dec 2012
Location: Germany
Old 06-13-2015 , 13:26   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1369

Something is wrong here. I can't make custom weapons.

Quote:
"9991"
{
"classname" "tf_weapon_rocketlauncher"
"index" "228"
"slot" "0"
"quality" "6"
"level" "29"
"attribs" " 6 ; 1 "
"ammo" "20"
}
Its just a normal Blackbox.
The attribute is 6 ; 1 so it should shoot faster. Sorry im so bad with attributes.
Or i just don't get it.

Last edited by MicroxD; 06-13-2015 at 13:27.
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JohnTF2
New Member
Join Date: Jun 2015
Old 06-14-2015 , 19:36   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1370

Hi, i made a custom weapon with this but it wont let me use it, it says invalid weapon index. Every weapon except the custom one works. Here's my tf2items.givecustom for reference:

http://pastebin.com/mPDMqTYY

Last edited by JohnTF2; 06-14-2015 at 21:33.
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