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TFC - All Teams Are Allies


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chewweh
Junior Member
Join Date: Dec 2006
Old 12-21-2006 , 09:46   Re: TFC - All Teams Are Allies
Reply With Quote #21

hmm, could edit it if you want to use log amx. I was using the message to debug it myself as I just used listen server to test.

If you don't get the message see if the allies are working ok on the other maps
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chewweh
Junior Member
Join Date: Dec 2006
Old 12-21-2006 , 12:58   Re: TFC - All Teams Are Allies
Reply With Quote #22

I've updated it again (first post)

changes:


1.2
added log_amx to log plugin status
show mapname in plugin status message
fixed loop if config file not found
shows error message if config file is not found
removed pfn_spawn function
uses watch's method of dispatchkeyvalue in plugin_init
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DAWG
Member
Join Date: Jul 2004
Old 12-21-2006 , 14:51   Re: TFC - All Teams Are Allies
Reply With Quote #23

This looks cool, I gotta check it out!

P.S. Thanx to all you scripters that haven't forgotten about TFC!
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Lt Llama
Senior Member
Join Date: Aug 2004
Old 12-22-2006 , 02:05   Re: TFC - All Teams Are Allies
Reply With Quote #24

Gj! Testing after santa has gone back to the north pole
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DAWG
Member
Join Date: Jul 2004
Old 12-23-2006 , 13:58   Re: TFC - All Teams Are Allies
Reply With Quote #25

It's been installed for a couple days now and running good!

Good job chewweh!
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People are like slinkies. Not realy good for anything,
but they still put a smile on your face when you push'm down the stairs!
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cigs
Senior Member
Join Date: Jul 2006
Old 05-08-2007 , 13:49   Re: TFC - All Teams Are Allies
Reply With Quote #26

I tried this plugin on my TFc server, but it ain't working. Can you have a look at it?
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watch
Senior Member
Join Date: Sep 2005
Old 06-21-2007 , 04:21   Re: TFC - All Teams Are Allies
Reply With Quote #27

You do realise the FM_KeyValue stuff is completely uneeded. The code i mentioned will work just fine by itself on init..
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Code:
#include <amusing_small_signiture>
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