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[TF2] Fake Gifts [v1.0.1]


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crash^cz
Junior Member
Join Date: Apr 2010
Old 11-02-2010 , 03:18   Re: [TF2] Fake Gifts
Reply With Quote #21

Quote:
Originally Posted by DarthNinja View Post
You are wrong.
Well, they have to change it to 10 in last time.
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Swixel
Senior Member
Join Date: Jul 2010
Location: Sydney, Australia
Old 11-02-2010 , 04:49   Re: [TF2] Fake Gifts
Reply With Quote #22

Quote:
Originally Posted by crash^cz View Post
Well, they have to change it to 10 in last time.
It's been 10 since day 1. There were glitches, but it has always been 10.

EDIT: To clarify, Day #1 saw it drop on 4, 4, 6, 7, 8, 2, 1, 4, 2, 1, 11 (real data, caught with asherkin's backpack hooker -- the most convenient way to carry one).

( I suspect there was some fun average stuff going on somewhere though. )

Last edited by Swixel; 11-02-2010 at 04:52.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 11-10-2010 , 23:22   Re: [TF2] Fake Gifts
Reply With Quote #23

I just noticed this crashes servers because the model is no longer precached.
I'll post a fix soon, but in the meantime don't use it!
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 04-06-2011 , 05:39   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #24

What part of this plugin would I have to remove in order to take out the godmode from the makemegift?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 04-06-2011 , 22:27   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #25

Quote:
Originally Posted by Ginxeng View Post
What part of this plugin would I have to remove in order to take out the godmode from the makemegift?
It should be apparent.
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Ginxeng
Senior Member
Join Date: Nov 2009
Location: Timber Doodle
Old 04-07-2011 , 07:02   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #26

Well it isn't for me since I'm not a scripter thats why I asked.
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Pirate Jesus
Member
Join Date: Aug 2010
Old 10-24-2012 , 19:02   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #27

Sorry to bump the unholy hell out of this. But does it play a noise when the gift is spawned?

It'd be nice if it also did this. For maximum trolling potential

"The gift is translucent for the first few seconds after it spawns and cannot be picked up; this allows other players to move or kill anyone waiting for it to solidify. If more than one player is touching the gift when it solidifies then the recipient of the gift is randomly selected. Another alert will be sent to all players once the gift is collected along with a cheering sound clip and balloons."

I was thinking that since the available spawn locations have been mapped on http://wiki.teamfortress.com/wiki/Ha...Halloween_Gift , it could be sort of combined with the fake and Force plugin to make people think they found an item as well.

Last edited by Pirate Jesus; 10-24-2012 at 19:15.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-25-2012 , 00:09   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #28

This plugin is pretty unrealistic at the moment and should be updated.
Right now all it does is spawn an ammo crate that spins and that looks like a gift.

Check back after this weekend.
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Pirate Jesus
Member
Join Date: Aug 2010
Old 10-26-2012 , 15:17   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #29

Quote:
Originally Posted by DarthNinja View Post
This plugin is pretty unrealistic at the moment and should be updated.
Right now all it does is spawn an ammo crate that spins and that looks like a gift.

Check back after this weekend.
Glad to know it's being updated!
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killjoy64
AlliedModders Donor
Join Date: Apr 2012
Location: 81.773644,-46.933594
Old 11-10-2012 , 21:31   Re: [TF2] Fake Gifts [v1.0.1]
Reply With Quote #30

hey darthninja, is it possible to update this . when i spawn it all it spawns is an ammo crate. Not a ammo crate with a gift skin
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