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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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Chaosxk
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Join Date: Aug 2010
Location: Westeros
Old 09-13-2012 , 22:27   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #231

Is anyone using v4.2.2.1 updated by Weenie?

If so, can you tell me if threes any bugs/problems in the logs?
Gonna see if i can fix this up. Gonna replace the zombie with new models i found over the internet.
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crazy-tony
Member
Join Date: Aug 2008
Old 09-17-2012 , 10:25   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #232

we are using the version ...
Ive been away some time and am just easing myself back into tf2 ..

There are multiple problems from what im reading on my forum ...from several perks crashing the server to the perks being unbalanced ..

If you would like error logs i can supply them for you ..
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crazy-tony
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Join Date: Aug 2008
Old 09-18-2012 , 00:17   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #233

The main problems so far are 2 perks cause server crashes ..

Tarred and Sick ..

Ive disabled both on my server and server is now stable ..
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rtk
Senior Member
Join Date: Dec 2009
Old 10-06-2012 , 12:18   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #234

A "zombie" mod where no one really looks like a zombie?


Can't we just use zombie skins from left 4 dead or css ? or create some ?
If I'm playing a "zombie" mod without someone with a rotten face trying to eat my brain I feel like it's missing something...
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Last edited by rtk; 10-06-2012 at 12:20.
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 10-10-2012 , 14:12   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #235

Quote:
Originally Posted by rtk View Post
A "zombie" mod where no one really looks like a zombie?


Can't we just use zombie skins from left 4 dead or css ? or create some ?
If I'm playing a "zombie" mod without someone with a rotten face trying to eat my brain I feel like it's missing something...
We can't use that stuff because the models aren't on the TF2 rigs.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-25-2012 , 23:28   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #236

Wonderful news guys. The Scream Fortress 4 update tomorrow has new zombie models for all 9 classes.

This picture shows from left to right:

Front row: Zombie Scout, Zombie Heavy, Zombie Sniper
Middle row: Zombie Pyro, Zombie Soldier, Zombie Engineer, Zombie Spy
Back row: Zombie Demoman, Zombie Medic (these two may be switched, it's hard to tell due to how small they are... however, all 7 other classes are accounted for)
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Last edited by Powerlord; 10-25-2012 at 23:31.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-26-2012 , 02:31   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #237

Would love to use this mod if the zombie side actually looked like zombies.... who knows, someone may be able to get creative with the new update and this plugin .....well, if the new update doesn't "break" this plugin. -.-
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MaloModo
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Join Date: Aug 2008
Old 10-26-2012 , 12:27   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #238

The bigger matter is who is willing and capable of taking over development of this great mod. As far as I know any updates/fixes have gone underground to a few select servers.

I can imagine a project like this would be time consuming and frustrating at times trying to balance everything (as per discussions over at uk forums in past) but would be sweet if someone(s) would continue public work on this. Cheers.
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SmackDaddy
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Join Date: Oct 2009
Old 10-26-2012 , 12:43   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #239

So, what's the most stable version folks are using?
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 10-26-2012 , 14:42   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #240

Quote:
Originally Posted by MaloModo View Post
The bigger matter is who is willing and capable of taking over development of this great mod. As far as I know any updates/fixes have gone underground to a few select servers.
Incidentally, this is why I didn't post in the Super Zombie Fortress thread, because its creator only develops private versions now.
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