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[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])


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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 08-14-2011 , 21:26   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #201

Quote:
Originally Posted by enak101 View Post
What are the files in the ZIP for? I don't need them?
The 3 .inc/.sp files are needed if you want to compile the plugin yourself.
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enak101
New Member
Join Date: Aug 2011
Old 08-15-2011 , 01:20   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #202

I put the zip in c\tf\orangebox\tf the recent one version 2.0 as well as sdhooks.ext.so in extensions folder.
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Weenie
Junior Member
Join Date: Sep 2011
Location: Australia
Old 09-08-2011 , 18:22   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #203

Hi everyone,

I go by Weenie (or Wannas on some forums) and I'm just posting here to let you know I've taken up semi-official development of ZF Perks. At the moment the only server that runs my patches is a GamersUN server in Australia. You can find the latest version (4.2.1.3) here:
http://zombiefortress.co.uk/topic/18...__40#entry1175

I guess I should make a new thread so I can actually edit the first post, so I'll get to that soon and put the changelogs up.

@enak101: I'm not quite sure of the folder structure if you get the TF2 Dedicated Server from Steam, but does your .bat file you use to start the server contain something like this?
Code:
srcds.exe -console -game tf +map ctf_2fort +maxplayers 24
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 09-18-2011 , 17:23   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #204

Seems like the latest TF2 update made Perks [v4.2.0.16] extremely unstable (hard crashes). Anyone else encountered this?
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duydangle
Senior Member
Join Date: May 2010
Old 09-19-2011 , 22:20   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #205

Is this mod stable or broken, can anyone tell me?
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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 09-20-2011 , 00:29   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #206

Quote:
Originally Posted by duydangle View Post
Is this mod stable or broken, can anyone tell me?
Runs just fine on my servers (perks), under linux.
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PAL-18
AlliedModders Donor
Join Date: Jul 2010
Old 09-25-2011 , 15:55   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #207

Weenie, in your fork - is there a cvar to restore instant spy backstab and if there isint can you add one?

Also it would be cool if when there's one survivor left, in the last 30 seconds of the round they get that Super Zombie Fortress shell glow that all the zombies can see. It would make for some epic end of round fights and help end the round when there's one human left who's hiding and several minutes are left on the clock.

Last edited by PAL-18; 09-26-2011 at 04:43.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 10-15-2011 , 18:52   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #208

zf_perks seems broken for me since update. Servers crashes when try to switch to zf_ map.
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VOLBEAT
Junior Member
Join Date: Jun 2011
Location: Maryville, IL, USA
Old 10-16-2011 , 11:28   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #209

I have the same problem; however, I run a server with multiple mods and the UMC map voting system to vote for the different gameplay type then the map for that gameplay type.

It seems when the server switches maps it no longer calls for a map.cfg associated with it, so I cannot unload the other gameplays' mods and that might be why its crashing, I do not know...

So, I'm hoping a fix comes out for ZF and does anyone have a suggestion on how to unload other mods' plugins when a new map comes up now?

Last edited by VOLBEAT; 10-16-2011 at 20:07.
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Jstn7477
Senior Member
Join Date: Mar 2011
Location: Florida, USA
Old 10-19-2011 , 20:20   Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Reply With Quote #210

Get the latest fork through the link, Weenie has us covered since the original author hasn't been around (thanks man!): http://zombiefortress.co.uk/topic/18...__40#entry1175
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