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Command activity to SourceTV?


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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 04-21-2013 , 14:27   Command activity to SourceTV?
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Does anyone know if there is config option to show admin command activity to the SourceTV?

I tried searching but couldn't find anything. I would hate to write a plugin just for this.

Last edited by hlstriker; 04-21-2013 at 14:29.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-21-2013 , 15:07   Re: Command activity to SourceTV?
Reply With Quote #2

I guess all bots are filtered out.
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NinjaSK
Senior Member
Join Date: Sep 2012
Old 04-21-2013 , 15:25   Re: Command activity to SourceTV?
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I don't understand what you're trying to see...?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-21-2013 , 16:05   Re: Command activity to SourceTV?
Reply With Quote #4

Quote:
Originally Posted by NinjaSK View Post
I don't understand what you're trying to see...?
You know ? Admin activity ?
Admin use slap command to somebody and everyone sees it from chat announce.
[SM] Console: Slapped Bacardi.

Those who follow game via SourceTV or SourceTV takes record, chat announces not appear/show.
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NinjaSK
Senior Member
Join Date: Sep 2012
Old 04-21-2013 , 16:30   Re: Command activity to SourceTV?
Reply With Quote #5

Thanks for clarifying Bacardi.

Well, here are the settings for SourceTV:

Quote:
tv_enable <0|1>
Activates SourceTV on local game server, SourceTV bot will appear as spectator client after next changelevel (master only).
tv_name <name>
Sets SourceTV name as it appears in server browser and scoreboard (master only).
tv_title <text>
Sets a SourceTV broadcast title shown in the spectator GUI
tv_maxclients <0..255>
Sets maximum client number for local SourceTV server/proxy (default 12.
tv_stop
Stops broadcasting the game via SourceTV.
tv_status
Shows SourceTV specific information.
tv_clients
Shows a list of all spectator clients connect to local SourceTV server
tv_msg <text>
Send a HUD message to all connected SourceTV spectator clients
tv_retry
Reconnects the SourceTV relay proxy to last known address (relay only).
tv_autoretry <0|1>
If enabled, SourceTV relay proxies try to reconnect to last known server after connection was lost.
tv_timeout <seconds>
Sets SourceTV relay proxy connection timeout in seconds. If a connection times out, the relay proxy tries to reconnect automatically.
tv_delay <seconds>
Source TV broadcast delay in seconds (master only).
tv_delaymapchange <0|1>
Delays the map change on game server until rest of buffered game has been broadcasted
tv_port <port>
Set the SourceTV host port (default 27020). Must be set as srcds start parameter.
tv_maxrate <bytes>
Sets the maximum bandwidth spend per client in bytes/second (default 5000)
tv_snapshotrate <n>
Sets world snapshots broadcasted per second by SourceTV (master only).
tv_password <password>
Sets required password for connecting spectators.
tv_relaypassword <password>
Sets required password for connecting relay proxies. The connecting proxies simply use "password <password>" to connect to their counterpart's tv_relaypassword.
tv_relay <IP>
Connects a relay server to another SourceTV server/proxy
tv_record <filename>
Starts a SourceTV demo recording that records all entities & events (master only)
tv_stoprecord
Stops SourceTV demo recording (master only)
tv_autorecord <0|1>
Automatically records every game, demo file name format is auto-YYYYMMDD-hhmm-map.dem
tv_debug <0|1>
Shows additional debugging messages
tv_dispatchmode <0|1|2>
Sets Source client dispatch mode for connecting clients: 0=never, 1=if appropriate, 2=always
tv_overrideroot <0|1>
Overrides the master IP broadcast to spectators with a local IP.
tv_relayvoice <0|1>
If enabled, allow player voice chat if broadcasted (master only)
tv_transmitall <0|1>
By default entities and events outside of the auto-director view are removed from SourceTV broadcasts to save bandwidth. If tv_transmitall is enabled, the whole game is transmitted and spectators can switch their view to any player they want. This option increases bandwidth requirement per spectator client by factor 2 to 3.
tv_chattimelimit <seconds>
Limits spectators to chat only every n seconds
tv_chatgroupsize <n>
Set chat group size to n spectators. Only spectators in the same chat group can speak to each other. Chat groups are turned off with "tv_chatgroupsize 0" and everybody can speak to everybody. Setting chat groups helps reducing chatter noise and saves some bandwidth.
tv_chatgroup <name>
Allows spectators to choose their chat group. If no name if given the current chat group is shown (client only)
tv_nochat <0|1>
Disables other spectators chat lines (client only)
tv_allow_static_shots <0|1>
Allows auto-director to choose fixed camera shots (master only)
tv_allow_camera_man <0|1>
Allows spectator clients on game server to become SourceTV camera men (master only)
There is no config for what you're looking for so i'm pretty sure you would have to write
a mod that does that.

Last edited by NinjaSK; 04-21-2013 at 16:32.
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