Hey, have you missed playing with old flames? Are you insane enough to try out old flames? Do you want to get a feel of old Team Fortress 2? Then you've come to the right place! Well, not only do these old flames have entirely different mechanics, but you also get to experience some wacky stuff.... such as flamethrower mojo! Well anyway, if you do utilise this plugin, have fun!
Keep in mind that this plugin still spawns the original CTFFlameManager entity for flame visuals, since I'm not sure of a proper way to get around with replacing the visuals with something else, let alone the original. If you do want to grasp a feel of the old visuals however, consider installing this client mod.
I'm getting an error when trying to load this plugin and install it. I have all the dependencies I need, including nosoop's TF2Attributes specifically. Here's the error it throws me:
] sm plugins refresh
L 08/28/2023 - 03:18:52: [SM] Exception reported: Invalid Handle 0
L 08/28/2023 - 03:18:52: [SM] Blaming: NotnHeavy - Old Flamethrower Mechanics.smx
L 08/28/2023 - 03:18:52: [SM] Call stack trace:
L 08/28/2023 - 03:18:52: [SM] [0] DHookEnableDetour
L 08/28/2023 - 03:18:52: [SM] [1] Line 296, d:\CodeProjects\VSCode\SourceMod\Projects\(TF 2) Old Flamethrower Mechanics\scripting\NotnHeavy - Old Flamethrower Mechanics.sp::OnPluginStart
L 08/28/2023 - 03:18:52: [SM] Unable to load plugin "NotnHeavy - Old Flamethrower Mechanics.smx": Error detected in plugin startup (see error logs)
[SM] The plugin list has been refreshed and reloaded.
Upon opening the .sp file and checking line 296 I see this:
DHookEnableDetour(DHooks_CTFFlameManager_OnCo llide, false, OnCollide);
I don't really know what any of this means. I'm just a basic user. But I can't get this plugin to work. The cvars aren't recognized by the console with it like this.