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[CS:S/CS:GO] Paintball


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altex
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Join Date: May 2009
Location: Russia
Old 11-15-2009 , 09:27   Re: Paintball
Reply With Quote #21

Quote:
Originally Posted by team.epic | Jokeman View Post
Yeah i see.
But I cant enable and disable the colours with the server cfg
It is possible to change colors via editing addons/sourcemod/configs/paintball.cfg
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altex
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Old 11-15-2009 , 09:57   Re: Paintball
Reply With Quote #22

Original orange and gold are almost the same colors
Attached Files
File Type: zip orange-gold.zip (370.4 KB, 281 views)
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altex
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Old 11-15-2009 , 10:10   Re: Paintball
Reply With Quote #23

Release 1.2.1:
* Fixed green decal. Actualy it was orange because of bug in pb_green.vmt file.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 11-15-2009 , 19:43   Re: Paintball
Reply With Quote #24

Very nice with the updates!

Keep up the good work man!



Also, about the green fix, the file name is still pb_green.vmt.

Wont this cause issues with clients that already have downloaded the old pb_green.vmt?

Thats why in my last post that had all the colors I uploaded in the zip file, there is a pb_green2.vmt and a pb_green2.vtf because I had already fixed it a while back.

Same thing goes for those that have already downloaded the colors that got the alpha transparency fixed on.

Wont clients get a "file differs from the server" error if they already have it?
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Last edited by Xp3r7; 11-15-2009 at 19:59.
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altex
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Join Date: May 2009
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Old 11-16-2009 , 01:49   Re: Paintball
Reply With Quote #25

Quote:
Originally Posted by Xp3r7 View Post
Also, about the green fix, the file name is still pb_green.vmt.

Wont this cause issues with clients that already have downloaded the old pb_green.vmt?

Thats why in my last post that had all the colors I uploaded in the zip file, there is a pb_green2.vmt and a pb_green2.vtf because I had already fixed it a while back.

Same thing goes for those that have already downloaded the colors that got the alpha transparency fixed on.

Wont clients get a "file differs from the server" error if they already have it?
Hm.. yes.. you are totaly right. I have to rename all files and reupload plugin and addon.
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team.epic | Jokeman
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Join Date: Nov 2009
Old 11-16-2009 , 09:29   Re: Paintball
Reply With Quote #26

Thanks ZVe I have worked about and read then that you were faster xD

Speacial thanks then
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altex
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Location: Russia
Old 11-16-2009 , 09:38   Re: Paintball
Reply With Quote #27

What will we do with gold color? It is just like orange color Can i just delete it from the next release? Or will we change it somehow?
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team.epic | Jokeman
Junior Member
Join Date: Nov 2009
Old 11-16-2009 , 10:52   Re: Paintball
Reply With Quote #28

I have changed the colour but i didnt test yet sorry guy.
And I have made the paintball.cfg for all colours... also not tested
Attached Files
File Type: zip goldenrod.zip (2.2 KB, 256 views)
File Type: cfg paintball.cfg (2.8 KB, 352 views)

Last edited by team.epic | Jokeman; 11-16-2009 at 11:52.
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team.epic | Jokeman
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Join Date: Nov 2009
Old 11-16-2009 , 11:53   Re: Paintball
Reply With Quote #29

could you make an menu for the players to enable and disable thier favorite or not favorite colours (ingame) when you type in the chat !paintball colours for example
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altex
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Join Date: May 2009
Location: Russia
Old 11-16-2009 , 12:17   Re: Paintball
Reply With Quote #30

Quote:
Originally Posted by team.epic | Jokeman View Post
could you make an menu for the players to enable and disable thier favorite or not favorite colours (ingame) when you type in the chat !paintball colours for example
It's simple but it is not so good idea. More configurable options is more cpu usage in this plugin. For example on every bullet impact of every shot one time calculating the color and sending it to all clients, that enable paintball. But if i add separate configuration for every players, than on every impact it will be calculated color for every player one by one and separately send it to all clients one by one. This can cause lags.
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