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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 04-26-2015 , 10:41   Re: [TF2] Taunt 'em
Reply With Quote #151

Yeah he needed to compile it himself vs on the website because of the tf2items dependency but certainly easier on him to upload it.

Last edited by Horsedick; 04-26-2015 at 10:41.
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Happy DODs player
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Join Date: Sep 2009
Old 04-27-2015 , 08:29   Re: [TF2] Taunt 'em
Reply With Quote #152

@Nighty,

Can you compile the plugin for me, with the Flag A

I tryed it my self also but i also get errors. Hope you can help me with that. : ) : ) ( Love this plugin with the menu btw. )

Last edited by Happy DODs player; 04-27-2015 at 08:29.
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Horsedick
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Join Date: Sep 2011
Old 04-27-2015 , 08:54   Re: [TF2] Taunt 'em
Reply With Quote #153

Quote:
Originally Posted by Happy DODs player View Post
@Nighty,

Can you compile the plugin for me, with the Flag A

I tryed it my self also but i also get errors. Hope you can help me with that. : ) : ) ( Love this plugin with the menu btw. )
You can leave it as is and use overrides
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Happy DODs player
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Join Date: Sep 2009
Old 04-27-2015 , 15:07   Re: [TF2] Taunt 'em
Reply With Quote #154

@Horsedick. Indeed i forgot gracias.
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Randommagic
Senior Member
Join Date: Jun 2014
Location: -
Old 04-27-2015 , 22:51   Re: [TF2] Taunt 'em
Reply With Quote #155

Somehow the plugin worked for me after I changed my gamedata files.
But still there are some problems, such as server crash when using taunts, or players cannot move around while doing a conga.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 04-28-2015 , 02:22   Re: [TF2] Taunt 'em
Reply With Quote #156

Quote:
Originally Posted by Randommagic View Post
Somehow the plugin worked for me after I changed my gamedata files.
But still there are some problems, such as server crash when using taunts, or players cannot move around while doing a conga.
Do you have latest version of TF2Items?
https://forums.alliedmods.net/announ...php?f=146&a=50
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vadia111
Senior Member
Join Date: Dec 2013
Old 04-28-2015 , 20:52   Re: [TF2] Taunt 'em
Reply With Quote #157

Quote:
Originally Posted by Nighty View Post
You're welcome
heyy i need I need a little help ... can you possibly build again ... put a liberated plugin for everyone ? I put in admin_overrides.cfg still was not.....

Last edited by vadia111; 04-28-2015 at 20:53.
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Nighty
Member
Join Date: Nov 2012
Old 04-29-2015 , 06:36   Re: [TF2] Taunt 'em
Reply With Quote #158

Quote:
Originally Posted by FlaminSarge View Post
I'd suggest that you not make access to this plugin a donator feature or a pay-to-use feature, as it may prompt Valve to inhibit its functionality.
i changed it to ROOT aka z only (you can now use admin overrides but please dont make it a donator thing as requested by FlaminSarge)
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntmenu.sp - 106 views - 4.4 KB)
File Type: smx tf_tauntmenu.smx (7.3 KB, 95 views)
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Tank Missile
Member
Join Date: Aug 2013
Old 05-02-2015 , 17:33   Re: [TF2] Taunt 'em
Reply With Quote #159

I think a better method would be to allow a server operator to edit a config file with taunt numbers, as well as labels for said numbers. That way, when valve adds more taunts, the numbers can be added easily.
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Nighty
Member
Join Date: Nov 2012
Old 05-03-2015 , 15:08   Re: [TF2] Taunt 'em
Reply With Quote #160

good idea (however the sp file is a text file you kinda already only have to edit numbers not a big deal) maybe i edit it if im bored (cant promise that)
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