There only values for variable
Button
PHP Code:
// These defines are for client button presses.
#define IN_ATTACK (1 << 0)
#define IN_JUMP (1 << 1)
#define IN_DUCK (1 << 2)
#define IN_FORWARD (1 << 3)
#define IN_BACK (1 << 4)
#define IN_USE (1 << 5)
#define IN_CANCEL (1 << 6)
#define IN_LEFT (1 << 7)
#define IN_RIGHT (1 << 8)
#define IN_MOVELEFT (1 << 9)
#define IN_MOVERIGHT (1 << 10)
#define IN_ATTACK2 (1 << 11)
#define IN_RUN (1 << 12)
#define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) /**< Used by client.dll for when scoreboard is held down */
#define IN_SPEED (1 << 17) /**< Player is holding the speed key */
#define IN_WALK (1 << 18) /**< Player holding walk key */
#define IN_ZOOM (1 << 19) /**< Zoom key for HUD zoom */
#define IN_WEAPON1 (1 << 20) /**< weapon defines these bits */
#define IN_WEAPON2 (1 << 21) /**< weapon defines these bits */
#define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) /**< grenade 1 */
#define IN_GRENADE2 (1 << 24) /**< grenade 2 */
#define IN_ATTACK3 (1 << 25)
But you can catch button F in another way (
https://forums.alliedmods.net/showthread.php?t=299036)
PHP Code:
public Action OnClientCommandKeyValues(int client, KeyValues kv)
{
char szBuffer[64];
kv.GetSectionName(szBuffer, sizeof(szBuffer));
if (StrEqual(szBuffer, "+inspect_server", false))
{
//There we hooked F key, paste your code here
}
return Plugin_Continue;
}