Raised This Month: $32 Target: $400
 8% 

[ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05-09)


Post New Thread Reply   
 
Thread Tools Display Modes
LeGone
Senior Member
Join Date: Dec 2006
Location: Germany
Old 05-18-2011 , 02:52   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Reply With Quote #21

Quote:
Originally Posted by Fearts View Post
activate not listed on documentation

remove ent in edit when looking at a wall crashes server

would be cool if menus had a back button
Done

Quote:
Originally Posted by Fearts View Post
would be cool if menu didn't go back to first page when you press on a option
Donīt know how to fix that

Quote:
Originally Posted by Fearts View Post
would be cool if +sm_entcontrol_grab had a +sm_entcontrol_grab_toggle option so you don't have to hold down button
sm_entcontrol_grab_toggle

Quote:
Originally Posted by Fearts View Post
Also a unfreeze button
sm_entcontrol_unfreeze

Quote:
Originally Posted by Fearts View Post
Would be nice if when spawning npcs when you kill them remove the killed hostage message.
Donīt know how to fix that ... hmm

Quote:
Originally Posted by Kin2InuYasha View Post
And maybe a command to extend the object you're holding away from you, and one to bring it closer to you.
Can be found in the move section.
Or use one of the commands: sm_entcontrol_distance_up, sm_entcontrol_distance_down

Quote:
Originally Posted by DaRk56 View Post
Error console

Plugins full flag z root

http://img9.**************/img9/4867/caht.jpg
Fixed ^^

Quote:
Originally Posted by jasonfrog View Post
Plugin Game: Any

So I presume this should work on TF2?

I followed the install instructions to the letter on a TF2 server running SM 1.3.7.

Getting the following error when using the sm_entcontrol_menu command.
Code:
L 05/17/2011 - 23:10:25: [SM] Native "DisplayMenu" reported: Menu handle 0 is invalid (error 4)
L 05/17/2011 - 23:10:25: [SM] Displaying call stack trace for plugin "entcontrol.smx":
L 05/17/2011 - 23:10:25: [SM]   [0]  Line 501, menu.sp::Command_EntControl_Menu()
The menu does not display.


When the plugin first loads, the following errors occur.
Code:
L 05/17/2011 - 23:18:49: [SM] Native "HookEvent" reported: Game event "hostage_hurt" does not exist
L 05/17/2011 - 23:18:49: [SM] Displaying call stack trace for plugin "entcontrol.smx":
L 05/17/2011 - 23:18:49: [SM]   [0]  Line 20, NPCs/BaseNPC.sp::InitBaseNPC()
L 05/17/2011 - 23:18:49: [SM]   [1]  Line 22, NPCs.sp::InitNPCs()
L 05/17/2011 - 23:18:49: [SM]   [2]  Line 176, entcontrol.sp::OnMapStart()
I think we need to research a little more about that problem.
I was looking over the code but didnīt find the problem ... odd Oo

The second error is clear ... Iīm going to fix that as soon as possible

Can you grab something ?


Quote:
Originally Posted by Kin2InuYasha View Post
And maybe one last thing, dial down the radius on the rockets a little bit. The man on the moon feels the pain when they explode.
Done


Quote:
Originally Posted by DaRk56 View Post
Code:
L 05/18/2011 - 05:07:08: [SM] Native "DisplayMenu" reported: Menu handle 0 is invalid (error 4)
L 05/18/2011 - 05:07:08: [SM] Displaying call stack trace for plugin "entcontrol.smx":
L 05/18/2011 - 05:07:08: [SM]   [0]  Line 163, menu.sp::Menu_EntControl_Menu()
L 05/18/2011 - 05:07:10: [SM] Native "DisplayMenu" reported: Menu handle 0 is invalid (error 4)
L 05/18/2011 - 05:07:10: [SM] Displaying call stack trace for plugin "entcontrol.smx":
L 05/18/2011 - 05:07:10: [SM]   [0]  Line 163, menu.sp::Menu_EntControl_Menu()
Have you installed the config(entcontrol.cfg) in your sourcemod/config/ folder ?

Last edited by LeGone; 05-18-2011 at 03:35.
LeGone is offline
jasonfrog
Senior Member
Join Date: Mar 2008
Old 05-18-2011 , 07:50   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Reply With Quote #22

Quote:
Originally Posted by LeGone View Post
Can you grab something ?
Yes, the grabber is working in TF2 despite the error with sm_entcontrol_menu
jasonfrog is offline
LeGone
Senior Member
Join Date: Dec 2006
Location: Germany
Old 05-18-2011 , 07:55   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #23

Can you please test the latest version 1.251 ... hopefully that may fix the problem

Last edited by LeGone; 05-18-2011 at 08:32.
LeGone is offline
jasonfrog
Senior Member
Join Date: Mar 2008
Old 05-18-2011 , 09:59   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #24

Quote:
Originally Posted by LeGone View Post
Can you please test the latest version 1.251 ... hopefully that may fix the problem
Success! Yes, that has fixed both of those issues.
jasonfrog is offline
DaRk56
Senior Member
Join Date: Jul 2009
Location: France
Old 05-18-2011 , 10:31   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-17 v1.2)
Reply With Quote #25

Quote:
Originally Posted by LeGone View Post
Have you installed the config(entcontrol.cfg) in your sourcemod/config/ folder ?
I installed here instead lol

Code:
cstrike/cfg/sourcemod
DaRk56 is offline
xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 05-18-2011 , 11:51   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #26

LeGone try to hook hostage_killed event and block it Maybe it will block hostage has been killed message
__________________
xbatista is offline
Send a message via Skype™ to xbatista
Fearts
ferts of daeth
Join Date: Oct 2008
Old 05-18-2011 , 13:03   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #27

Your awesome man thanks for updating so quickly. More NPCs would still be nice. I have never seen those before and the method you use is genius.
__________________
Fearts is offline
LeGone
Senior Member
Join Date: Dec 2006
Location: Germany
Old 05-18-2011 , 13:41   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #28

Quote:
Originally Posted by DaRk56 View Post
I installed here instead lol

Code:
cstrike/cfg/sourcemod
I see =)

Quote:
Originally Posted by Fearts View Post
Your awesome man thanks for updating so quickly. More NPCs would still be nice. I have never seen those before and the method you use is genius.
Ahh .. thank you so much =)

Quote:
Originally Posted by xbatista View Post
LeGone try to hook hostage_killed event and block it Maybe it will block hostage has been killed message
Thanks ... thats working ... just wondering why hostage_hurt didnīt work -.-

Last edited by LeGone; 05-18-2011 at 16:40.
LeGone is offline
Elektramode
Senior Member
Join Date: Mar 2010
Old 05-18-2011 , 14:47   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #29

Wow awesome... nothing else to say... I just love spawning npc's on my CSS game. Apart from that, I spend more time on my l4d server than cs:s, shame you cannot spawn those npcs in l4d, though a lot of the commands there work, such as ion / helper section / lights/fire/smoke... quite a lot, so I am grateful for that as well.
Elektramode is offline
Kin2InuYasha
Member
Join Date: Nov 2010
Old 05-18-2011 , 18:37   Re: [ANY] EntControl(like grabbermod) (Updated 2011-05-18 v1.251)
Reply With Quote #30

It is very impressive how quickly you are updating and taking care of things, great job man! It would be nice if the menu didn't go back every time you spawn something. I'm going to look around and see if there's a quick fix for it because it's so common.
Kin2InuYasha is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:11.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode