Originally Posted by RavenDan29
not sure about this gamedata thing what do we need todo with it exactly? does the gamedata issue apply to Linux as well or just windows?
It's mostly a Windows thing. Valve switched to a newer compiler version which has the side effect of breaking most function byte signatures.
I'll be updating the ones for SM itself, SDKTools, and SDKHooks. The changes will come down through the gamedata autoupdater or new snapshots can be manually downloaded.
However, the same breakage also occurred for Left4Downtown2 which uses many, many more of them. If you rely on that for anything, you'll have to wait for whomever the current maintainer is to update it.
This is the log output from one of our tools, http://nicholashastings.com/gdc_manu...12536-l4d2.log
You can see that over half of it is just listing broken signatures in L4DT2 on Windows.