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TF2 Medipacks


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philliph903
New Member
Join Date: Jul 2008
Old 07-21-2008 , 14:26   Re: TF2 Medipacks
Reply With Quote #181

So the latest version works fine? That is great news!
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[NATO]Hunter
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Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 08-02-2008 , 19:06   Re: TF2 Medipacks
Reply With Quote #182

Yes, it should work with the latest SM.
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[NATO]Hunter
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Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 08-03-2008 , 08:23   Re: TF2 Medipacks
Reply With Quote #183

Version 1.1.0 - 03.08.2008
- Config file is now written: cfg/plugin.medipacks.cfg
- Fixed: Errors related to GetEntityNetClass
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crazychicken
Senior Member
Join Date: Mar 2008
Old 08-24-2008 , 06:28   Re: TF2 Medipacks
Reply With Quote #184

for me the medics uber precharge no longer works, it saysys it has a default value event hough i tried to change it but once you start ehaling someone it goes back to 0.

and i set the mode to 1 but still people could drop medipacks with right click instead of only on death which is something i dont really want
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Antithasys
Moderator
Join Date: Apr 2008
Old 09-05-2008 , 15:06   Re: TF2 Medipacks
Reply With Quote #185


Last edited by Antithasys; 12-29-2008 at 01:54.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-06-2008 , 13:43   Re: TF2 Medipacks
Reply With Quote #186

above version gives me this...

L 09/06/2008 - 06:58:17: [SM] Native "GetClientName" reported: Client 1 is not connected
L 09/06/2008 - 06:58:17: [SM] Displaying call stack trace for plugin "medipacks.smx":
L 09/06/2008 - 06:58:17: [SM] [0] Line 294, /home/groups/alliedmodders/forums/files/3/6/9/5/4/31128.attach::WelcomeAdvertTimer()
L 09/06/2008 - 10:15:06: [SM] Native "GetClientName" reported: Client 3 is not connected
L 09/06/2008 - 10:15:06: [SM] Displaying call stack trace for plugin "medipacks.smx":
L 09/06/2008 - 10:15:06: [SM] [0] Line 294, /home/groups/alliedmodders/forums/files/3/6/9/5/4/31128.attach::WelcomeAdvertTimer()
L 09/06/2008 - 10:19:44: Error log file session closed.
L 09/05/2008 - 21:40:11: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
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Last edited by DontWannaName; 09-06-2008 at 13:48.
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Antithasys
Moderator
Join Date: Apr 2008
Old 09-06-2008 , 15:45   Re: TF2 Medipacks
Reply With Quote #187

Yes, I left in a line from another plugin I wrote when sending the clientname as well. I corrected the code above and the plugins attached to it.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-09-2008 , 00:52   Re: TF2 Medipacks
Reply With Quote #188

Can someone add a feature to give the person that is healing me a full uber.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 09-09-2008 , 01:25   Re: TF2 Medipacks
Reply With Quote #189

this i sstill broke for me, medics can drop med packs but i have it set to 1 so they should only drop them on death and i have a pre charge metre of 50 but it is only at around 25 and when you start healing someone it goes back to 0 so even that small amount doesnt count

been running 1.1 for a while, last time it worked was on 1.0but was a while ago so no idea which version
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-09-2008 , 02:32   Re: TF2 Medipacks
Reply With Quote #190

Works fine on Windows...
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