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TF2 Medipacks


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FunTF2Server
Veteran Member
Join Date: Apr 2008
Old 06-13-2008 , 09:59   Re: TF2 Medipacks
Reply With Quote #151

Quote:
Originally Posted by DontWannaName View Post
There was no real error, that error was just spam.
nah, there was an error which was caused by the plugin attempting to get the ubercharge level of the primary weapons, even for someone that isn't a medic. but he fixed the actual error and it's not spamming my log now
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leV
Member
Join Date: Dec 2007
Old 06-19-2008 , 19:09   Re: TF2 Medipacks
Reply With Quote #152

This plugin crashes the server as of the new pyro update.

Code:
L 06/19/2008 - 13:32:09: [SM] Debug mode is not enabled for "medipacks.smx"
L 06/19/2008 - 13:32:09: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 13 on
L 06/19/2008 - 13:32:10: [SM] Native "GetEntPropFloat" reported: Property "m_flChargeLevel" not found (entity 1071/tf_weapon_builder)
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Raz
Senior Member
Join Date: Jan 2005
Old 06-19-2008 , 23:46   Re: TF2 Medipacks
Reply With Quote #153

Yes please update this plugin. it's crashing mine as well.
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disconnect81
Senior Member
Join Date: Jul 2006
Location: Ottawa, ON, Canada
Old 06-21-2008 , 13:15   Re: TF2 Medipacks
Reply With Quote #154

Im getting the follow errors since the update,

L 06/21/2008 - 01:017: [SM] Native "GetEntityNetClass" reported: Invalid edict (-1)
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[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 06-22-2008 , 16:00   Re: TF2 Medipacks
Reply With Quote #155

I would like to update the plugin, but I have to wait for the new Windows builds of SM to be available for download.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 06-22-2008 , 21:30   Re: TF2 Medipacks
Reply With Quote #156

nice plugin be glad if u could update it
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[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 06-25-2008 , 10:29   Re: TF2 Medipacks
Reply With Quote #157

There is no reason for an update. Just download the latest Sourcemod snapshots. :-)
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 07-06-2008 , 02:46   Re: TF2 Medipacks
Reply With Quote #158

Actually, there is a reason:
Code:
L 07/06/2008 - 00:59:17: SourceMod error session started
L 07/06/2008 - 00:59:17: Info (map "cp_orange_x4") (file "errors_20080706.log")
L 07/06/2008 - 00:59:17: [SM] Native "GetEntityNetClass" reported: Invalid edict (-1)
L 07/06/2008 - 00:59:17: [SM] Displaying call stack trace for plugin "medipacks.smx":
L 07/06/2008 - 00:59:17: [SM]   [0]  Line 495, medipacks.sp::TF_GetCurrentWeaponClass()
L 07/06/2008 - 00:59:17: [SM]   [1]  Line 129, medipacks.sp::OnGameFrame()
L 07/06/2008 - 01:02:14: Error log file session closed.
Latest SM, been doing it for the past many SM builds.
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leV
Member
Join Date: Dec 2007
Old 07-06-2008 , 19:59   Re: TF2 Medipacks
Reply With Quote #159

Please fix this plugin Nato.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 07-06-2008 , 20:08   Re: TF2 Medipacks
Reply With Quote #160

i havent checked my logs but im using this with latest snapshot on linux and no crashing anymore
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