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[CS:S] Fruit Shoot


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Author
dordnung
Veteran Member
Join Date: Apr 2010
Plugin ID:
1885
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows you to shoot with Fruits
    Unapprover:
    Reason for Unapproving:
    Issues with ChangeType cvar default value (as mentioned in post #5) left unfixed for months
    Old 08-15-2010 , 15:50   [CS:S] Fruit Shoot
    Reply With Quote #1

    [CS:S] Fruit Shoot

    Description:


    This plugin allows players to shoot with fruits.

    These fruits are available:
    • Oranges
    • Bananas
    • Watermelons
    • All together

    Cvars:

    • fruit_LifeTime - How long should the fruits live (0 = Until next Round)
    • fruit_MaxFruits - Max. number of fruits in the world (Max. 500, because of laags)
    • fruit_Model - 1 = Orange, 2 = Banana, 3 = Watermelon, 4 = Random
    • fruit_ChanceType - Chance type 1 = Procent 2 = Bullets
    • fruit_Chance - Chance to shoot with a fruit (Procent or Bullets)

    Changelog:

    • 1.0.0 - Initial release
    • 1.1.0 - Added Chance & Chance type to shoot a fruit, deleted cvar SpeedMulti


    Picture:


    Attached Thumbnails
    Click image for larger version

Name:	FruitShoot-Picture.jpg
Views:	959
Size:	57.9 KB
ID:	71685  
    Attached Files
    File Type: sp Get Plugin or Get Source (FruitShoot.sp - 430 views - 6.4 KB)
    File Type: cfg FruitShoot_config.cfg (509 Bytes, 178 views)
    __________________

    Last edited by dordnung; 08-21-2010 at 18:41. Reason: New Version
    dordnung is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-16-2010 , 05:00   Re: [CS:S] Fruit Shoot
    Reply With Quote #2

    mmmwwwwwhahahahahaha CLASSIC! lmfao

    What happens if fruit runs out? resorts toi normal shooting? (world 500)
    Is there a way you can restrict this so it only shoots # per player rather than a constant occurrence?
    I would use this if it randomly shot a banana/fruit about every 50 bullets, otherwise I think people would get really tired of it.

    still awesome and so funny
    __________________
    Happy Happy Joy Joy


    Last edited by sinblaster; 08-16-2010 at 05:13.
    sinblaster is offline
    dordnung
    Veteran Member
    Join Date: Apr 2010
    Old 08-21-2010 , 18:40   Re: [CS:S] Fruit Shoot
    Reply With Quote #3

    UPDATE !!

    1.1.0 - Added Chance & Chance type to shoot a fruit, deleted cvar SpeedMulti


    @ sinblaster

    I added this stuff ;D
    __________________
    dordnung is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-21-2010 , 18:54   Re: [CS:S] Fruit Shoot
    Reply With Quote #4

    Awesome, Ill have a look right after I check out steell's plug, I am so behind in everything .. thanks heaps.
    __________________
    Happy Happy Joy Joy

    sinblaster is offline
    sinblaster
    Grim Reaper
    Join Date: Feb 2010
    Location: Australia
    Old 08-22-2010 , 11:49   Re: [CS:S] Fruit Shoot
    Reply With Quote #5

    Awesome. One inquiry, are you sure this is right?
    // Chance type 1 = Procent 2 = Bullets
    // -
    // Default: "30"
    fruit_ChanceType "30"

    Shouldn't it be
    // -
    // Default: "?"
    fruit_ChanceType "1" or "2"

    1 for procent 2 for bullets relating to "chance"?

    In the cfg where you have >>

    // Chance to shoot with a fruit (Procent or Bullets)
    // -
    // Default: "30"
    fruit_Chance "30"

    // Chance type 1 = Procent 2 = Bullets
    // -
    // Default: "30"
    fruit_ChanceType "I used 2 here"


    << With these settings I would expect to get 1 bullet every 30 shots
    .
    If this is correct, its occasionally shooting 2 or 3 every 30 shots. not always.
    regardless there are no error logs at all as yet but I am on the server alone so who knows with a full server. Ill try it tomorrow with humans. Thanks again.
    __________________
    Happy Happy Joy Joy


    Last edited by sinblaster; 08-22-2010 at 11:57.
    sinblaster is offline
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