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Proxy snort 1.8 (Updated Jan 24th, 2024)


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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 03-07-2022 , 15:03   Re: Proxy snort 1.7 (Updated March 4th 2022)
Reply With Quote #61

Go ahead and test again please. New code posted regarding all your findings. Thank you.
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Last edited by DJEarthQuake; 03-07-2022 at 15:47.
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skuny
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Join Date: Dec 2018
Old 03-08-2022 , 10:31   Re: Proxy snort 1.7 (Updated March 4th 2022)
Reply With Quote #62

Quote:
Originally Posted by DJEarthQuake View Post
Go ahead and test again please. New code posted regarding all your findings. Thank you.
Compile works, amxx file will be tested later today, thanks for your hard work buddy!

Last edited by skuny; 03-08-2022 at 10:31.
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bigdaddy424
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Join Date: Oct 2021
Location: Jupiter
Old 03-09-2022 , 18:31   Re: Proxy snort 1.7 (Updated March 7th 2022)
Reply With Quote #63

donde esta la code?
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-09-2022 , 21:55   Re: Proxy snort 1.7 (Updated March 7th 2022)
Reply With Quote #64

There is a link to a messy repository on GitHub. The fact that it's a link that blends in with all the other stuff in his post make is hard to find/see.
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Last edited by fysiks; 03-09-2022 at 21:56.
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DJEarthQuake
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Join Date: Jan 2014
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Old 03-10-2022 , 06:19   Re: Proxy snort 1.7 (Updated March 7th 2022)
Reply With Quote #65

Quote:
Originally Posted by bigdaddy424 View Post
donde esta la code?
escribado mas grande ahora
written bigger now
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bigdaddy424
Senior Member
Join Date: Oct 2021
Location: Jupiter
Old 03-10-2022 , 21:46   Re: Proxy snort 1.7 (Updated March 7th 2022)
Reply With Quote #66

While downloading 3rd party plugin files on the server, client_connect may trigger twice and it might bypass g_has_been_checked
I'd recommend creating a bool to prevent checking the player twice
Code:
public client_connect(){     if (!connect){         connect = true         // reset this on @read_web or client_disconnnected in case he quits before loading the game     } }
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 03-10-2022 , 21:52   Re: Proxy snort 1.7 (Updated March 7th 2022)
Reply With Quote #67

Quote:
Originally Posted by DJEarthQuake View Post
escribado mas grande ahora
written bigger now
You could simply attach the latest version to the first post to make it easier.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 03-16-2022 , 00:48   Re: Proxy snort 1.7 (Updated March 15th 2022)
Reply With Quote #68

"...in case he quits before loading the game"
The data is cached locally. Once an IP touches ProxySnort, it's fate's final.
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ady2324
New Member
Join Date: Dec 2010
Old 06-09-2022 , 06:58   Re: Proxy snort 1.7 (Updated March 15th 2022)
Reply With Quote #69

Hi

I use the plugin with free key
I have 3 servers
But ban on only 1 server, the others server the same vpn can enter how to fix?

Last edited by ady2324; 06-09-2022 at 07:00.
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DJEarthQuake
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Join Date: Jan 2014
Location: Astral planes
Old 06-09-2022 , 08:01   Re: Proxy snort 1.7 (Updated March 15th 2022)
Reply With Quote #70

Be sure to use the most up-to-date script on all 3 servers. Symbolic link proxy_checked.ini from a centralized location like steamapps common to the 3 servers to synchronize. I symbolic link the script there too so it feeds to multiple servers running various mods and versions of Amxx. That helps avoid version mismatches.
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