Quote:
Originally Posted by Sev
Neat quality of life plugin.
Couple suggestions/concerns.
1. Add the 'grabbing ammo' sound when getting the ammo, otherwise people might realize they got it without looking at the hud, because there is no sound otherwise.
2. I think this might conflict with the Bots T3 plugin, from what I can tell, the bots never drop the 60 now, which is obviously the main point of the plugin. Though the bots do seem to try and reload the 60 manually. I think if its not already an idea or done, you should force the bots to grab ammo for the 60 if possible.
3. Same ideas for the 60 would be good for the Nade Launcher, add in the ammo sound and allow it to be reloaded by the bots and humans alike.
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For #1, the grabbing ammo sound should be pretty easy, I doubt I can get the visual effect to pop up though, but I guess a hint message should easily replace that.
For #2, I never really tested this plugin on bots, however, I don't really know how easy it'd to make bots grab ammo without making it either very restrictive and situational, or making it work but they'd prob walk up to it multiple times or maybe even try to infinitely replenish their ammo until you get far away enough.
The way the ammo replenish works is, you don't really get ammo off of the ammo piles, but rather, when you press +Use on an ammo pile, we edit your ammo value and give max ammo by obtaining it off of the ammo_m60_max cvar, I don't really think bots actually press +Use on Ammo piles with M60s or Grenade launchers equipped, I could look into it, but I really don't know what I should be expecting.
For #3 it's be easy as pie, all I'd need to do is add the Grenade Launcher in the same way M60s work.
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