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Solved [ H3LP ] Distance to ground

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Join Date: May 2015
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Old 09-13-2018 , 14:31   Re: [ H3LP ] Distance to ground
Reply With Quote #11

My entity origin is set on player aim origin.

static pevOwner; pevOwner = entity_get_edict(this, EV_ENT_owner); entity_get_vector(pevOwner, EV_VEC_origin, vecStart); entity_get_vector(pevOwner, EV_VEC_view_ofs, vecViewOfs); velocity_by_aim(pevOwner, 72, vecVelocity); xs_vec_add(vecStart, vecViewOfs, vecStart); xs_vec_add(vecStart, vecVelocity, vecEnd); entity_set_origin(this, vecEnd);
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Old 09-13-2018 , 14:33   Re: [ H3LP ] Distance to ground
Reply With Quote #12

then do same thing by that entity (traceline)?

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Last edited by Ghosted; 09-13-2018 at 14:33.
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