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[TF2] Deathrun v1.2.1


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 02-05-2014 , 14:14   Re: [TF2] Deathrun v1.2.1
Reply With Quote #111

Quote:
Originally Posted by Oshizu View Post
It's been already explained couple of times
It's a feature that some admins don't like. In fact, I'm surprised no one has forked the project on you yet.

Then again, AlliedModders doesn't exactly encourage forking projects whose authors are still active.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 02-05-2014 , 16:33   Re: [TF2] Deathrun v1.2.1
Reply With Quote #112

I don't mind if somebody would want to make better Deathrun plugin
My Deathrun plugin is the only thing that never worked the way i wanted it to work from my plugins
Even now
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Last edited by Oshizu; 02-05-2014 at 16:40.
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KniL
Senior Member
Join Date: Jun 2012
Old 02-15-2014 , 01:00   Re: [TF2] Deathrun v1.2.1
Reply With Quote #113

How is this plugin compared to FF2's deathrun subplugin mode?

Last edited by KniL; 02-15-2014 at 01:00.
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Sigara
Member
Join Date: Apr 2014
Old 04-30-2014 , 21:15   Re: [TF2] Deathrun v1.2.1
Reply With Quote #114

This plugin wont let people kill themselves even though it is supposedly disabled on non-death run type maps, is there a chance that can be fixed? Also that new system works strange are server is 32 and when its full there is seven deaths.
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Last edited by Sigara; 04-30-2014 at 22:30.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 05-01-2014 , 03:54   Re: [TF2] Deathrun v1.2.1
Reply With Quote #115

Quote:
Originally Posted by Sigara View Post
This plugin wont let people kill themselves even though it is supposedly disabled on non-death run type maps, is there a chance that can be fixed? Also that new system works strange are server is 32 and when its full there is seven deaths.
I have some free time
So i'il take on updating plugin

I'il try to fix most of issues
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Sigara
Member
Join Date: Apr 2014
Old 05-02-2014 , 22:23   Re: [TF2] Deathrun v1.2.1
Reply With Quote #116

Also that switching player thing is effecting all gamemodes.
I am using deathrun fix desu.
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Last edited by Sigara; 05-03-2014 at 17:34.
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uNg0veRNab1e
Member
Join Date: Jan 2013
Location: Russia, Siberia
Old 05-10-2014 , 05:50   Re: [TF2] Deathrun v1.2.1
Reply With Quote #117

Hello. I want to use this plugin with freak fortress 2, because it fixes scout's speed, removes weapons and scout's double jump, heavy do not looses hp by wearing G.R.U., etc. But I do not want a team manager from this plugin, because freak firtress have a nice one with queue points. Can someone attach for me a modifed.sp file of this plugin without team manager, but with all other features, please? Sorry for my english.
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Last edited by uNg0veRNab1e; 05-10-2014 at 05:51.
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Huntereb
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Join Date: Jul 2012
Old 05-11-2014 , 16:00   Re: [TF2] Deathrun v1.2.1
Reply With Quote #118

Crashes the server randomly at the end of the round now. It does this on every server I see running this plugin, even mine. I dunno where to get crash logs or anything, I forgot how. A fix would be fantastic.
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Huntereb
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Join Date: Jul 2012
Old 05-13-2014 , 12:14   Re: [TF2] Deathrun v1.2.1
Reply With Quote #119

Nothing? I'd really like to play Deathrun WITHOUT having to struggle with the horrible punishment that is FF2. It crashes way too often for this plugin to be useful.
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Huntereb
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Join Date: Jul 2012
Old 05-17-2014 , 22:52   Re: [TF2] Deathrun v1.2.1
Reply With Quote #120

Not even a hint of interest? I guess I need to remove it from my mod list for a little while then...
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