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Sprint v1.4


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Manni
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Join Date: Nov 2007
Location: Germany
Old 01-11-2008 , 17:12   Re: Sprint v1.1
Reply With Quote #11

Hello Greyscale,

i haven't test your plugin yet.. it sound's nice...
i've a question, is this something similar like i have
requested here?
Infinite Sprint severplugin_sprint ?

i guess it's something different.. it would be nice, if you can
do a new plugin like this....(or add it to your plugin as a new option)
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Digital
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Join Date: Dec 2007
Location: Columbus, GA
Old 01-11-2008 , 17:33   Re: Sprint v1.1
Reply With Quote #12

Quote:
Originally Posted by Manni View Post
Hello Greyscale,

i haven't test your plugin yet.. it sound's nice...
i've a question, is this something similar like i have
requested here?
Infinite Sprint severplugin_sprint ?
This plugin is similar to that but there is no infinate setting at this time.

There are a few variables that let you tweak how long the sprint stamina lasts, and how long it takes to replenished.

sprint_depletion_factor
sprint_idle_replenish_factor
sprint_replenish_factor
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Greyscale
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Old 01-11-2008 , 17:42   Re: Sprint v1.1
Reply With Quote #13

You can configure the settings to be unlimitted, just set the sprint_depletion_factor to 100 or something and it you have about 10 minutes of straight sprinting until you tire out. (You can set it to 10000 if you want)

Digital, in response to the bug, so a human is sprinting, then the zombie infects him, and they get stuck? It's gotta have something to do with their speed changing from another plugin while sprinting (possibly in the acceleration phase). I never took account for that, I'll try to fix that little glitch, hopefully it's something minor.
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Manni
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Join Date: Nov 2007
Location: Germany
Old 01-11-2008 , 19:21   Re: Sprint v1.1
Reply With Quote #14

I will try that, but i doubt that this will work.

Because it's not like CS where you have a constant normal speed.
I've attached a sprint.jpg for better explanation.

After some seconds, the status is going red...then normal speed again.
This plugin_sprint i have attached in the other thread, removed/deactivated this speed status window, so it don't appear.

i doubt that this will work what you said above, because it's like twice,
you know what i mean? If i use your suggestion, i have maybe a double speed, but this status symbol still will going down, and make the players walk normal again....
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Digital
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Old 01-11-2008 , 21:35   Re: Sprint v1.1
Reply With Quote #15

Quote:
Originally Posted by Greyscale View Post
It's gotta have something to do with their speed changing from another plugin while sprinting (possibly in the acceleration phase).
I'de imagine it is that because when a human is turned into a zombie the ZombieMod sets the speed of the zombie to 325 or 350 I believe(can't remember which I set it to).
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Greyscale
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Old 01-12-2008 , 15:20   Re: Sprint v1.1
Reply With Quote #16

Quote:
Originally Posted by Manni View Post
I will try that, but i doubt that this will work.

Because it's not like CS where you have a constant normal speed.
I've attached a sprint.jpg for better explanation.

After some seconds, the status is going red...then normal speed again.
This plugin_sprint i have attached in the other thread, removed/deactivated this speed status window, so it don't appear.

i doubt that this will work what you said above, because it's like twice,
you know what i mean? If i use your suggestion, i have maybe a double speed, but this status symbol still will going down, and make the players walk normal again....
Oh, I forgot about that in HL2, I should be able to stop that from decreasing, it will be in the next version.

Digital, hm I forgot that ZombieMod sets the player's maxspeed (which isn't what I change in this plugin, although I would if I knew how). So I will try to contact the author of that plugin and see what he did for speed modification.

EDIT: Now that I look, I see that mod is almost.. dead. c0ldfyre hasn't released 2.0 to public for a very long time, so I doubt he will reply to any of my message or threads.

Last edited by Greyscale; 01-12-2008 at 15:26.
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Digital
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Old 01-12-2008 , 15:54   Re: Sprint v1.1
Reply With Quote #17

Quote:
Originally Posted by Greyscale View Post
So I will try to contact the author of that plugin and see what he did for speed modification.
Heh, good luck with that. Many of us donated just to get a beta of ZombieMod 2.0.0 L at which time he disappeared, and hasn't sent many people the files, nor does it look like he is ever going to get a final release out.

I'll be switching to the Zombie Reloaded Plugin once you have released it with the fixes anyways.
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Greyscale
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Old 01-13-2008 , 15:12   Re: Sprint v1.2
Reply With Quote #18

Update
  • Should have fixed (or at least helped) the freeze bug
  • Replaced depreciated functions
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Manni
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Join Date: Nov 2007
Location: Germany
Old 01-14-2008 , 08:36   Re: Sprint v1.2
Reply With Quote #19

Quote:
Originally Posted by Greyscale View Post
Oh, I forgot about that in HL2, I should be able to stop that from decreasing, it will be in the next version.

Update

  • Should have fixed (or at least helped) the freeze bug
  • Replaced depreciated functions
Hello Greyscale,
thank you, that would be really nice.

Replaced depreciated functions, what does it mean, is that what i've requested?
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Greyscale
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Old 01-14-2008 , 20:30   Re: Sprint v1.2
Reply With Quote #20

No, SM replaced some natives with some better ones and I replaced them with the new ones. Depreciated = Removed (and usually replaced with something else)

I just need to find the HL2DM property that controls the amount of sprint energy they have left.
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