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[L4D2] custome votes


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BraiN__FreeZe
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Join Date: May 2012
Plugin ID:
3130
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    Old 08-01-2012 , 21:50   [L4D2] custome votes
    Reply With Quote #1

    Hello I am BraiN__FreeZe and i customized the plugin l4d2_advertnspy (by xyster) with the help of Zephyrus so that it does the following (only works for admins or owners):

    Admin/Owner writes in the chat: !startvote Good Plugin?

    vote appears with:
    Good Plugin?
    1. Yes
    2. No

    PrintToChatAll: The majority choose: Yes.

    If the result is No nothing happens.
    Attached Files
    File Type: sp Get Plugin or Get Source (CustomeVotes.sp - 904 views - 2.9 KB)

    Last edited by BraiN__FreeZe; 08-02-2012 at 11:25.
    BraiN__FreeZe is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 08-01-2012 , 22:01   Re: [L4D2] custome votes
    Reply With Quote #2

    So aside from creating a vote what else does it do? Are you aware sm_vote is included with Sourcemod?

    Last edited by Sreaper; 08-01-2012 at 22:03.
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    SyluxLockjaw100
    Senior Member
    Join Date: Jul 2010
    Location: Novaya Russia
    Old 08-02-2012 , 09:59   Re: [L4D2] custome votes
    Reply With Quote #3

    What does this even do....?
    SyluxLockjaw100 is offline
    BraiN__FreeZe
    New Member
    Join Date: May 2012
    Old 08-02-2012 , 11:22   Re: [L4D2] custome votes
    Reply With Quote #4

    Well i didn't know about the sm_vote but it still has the spy feature (by xyster ).
    BraiN__FreeZe is offline
    noctua
    Member
    Join Date: Dec 2010
    Old 08-10-2012 , 11:14   Re: [L4D2] custome votes
    Reply With Quote #5

    What happend if result is yes?



    sm_vote "good server?" Yes No Maybe

    Output:
    Good Server?
    1.Yes
    2.No
    3.Maybe
    noctua is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 08-10-2012 , 12:01   Re: [L4D2] custome votes
    Reply With Quote #6

    You couldshould just use RegAdminCmd instead of checking for "!startvote" in a chat trigger :\

    Aside from that, though, this just seems to do what the stock sm_vote does, but worse. It might have found some use if it used BuiltinVotes...either I'm blind or there isn't an sm_vote replacement that uses it.
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    jake84
    Senior Member
    Join Date: Jun 2010
    Location: CA
    Old 08-10-2012 , 15:39   Re: [L4D2] custome votes
    Reply With Quote #7

    dosn't appear usefull. see sm_vote <question> <answer>
    unapprove please.

    Last edited by jake84; 08-10-2012 at 15:39.
    jake84 is offline
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