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[CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 13.01.2021 [D.M.Y])


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Author
Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Plugin ID:
4959
Plugin Version:
1.9
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    3 
    Plugin Description:
    Auto respawn plugin with spawnkill detector
    Old 12-19-2015 , 12:16   [CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 13.01.2021 [D.M.Y])
    Reply With Quote #1

    Description:

    Auto respawn plugin with spawnkill detector. I made this plugin for my minigames server so you can test this plugin in his server. ->

    The spawnkill detector is
    Quote:
    Originally Posted by GoD-Tony View Post
    This plugin will detect infinite loops where the map kills a player, and ZR this plugin respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message.

    This happens in maps that include "AFK killers", and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop.
    I used the GoD-Tony plugin for add spawnkill detector without the zombiereloaded dependency. Ideal for minigames servers. Also include a own spawnkill.


    Cvars:
    Add to server.cfg
    Code:
    sm_franugautorespawn_enable "1" // Enable/disable plugin
    sm_franugautorespawn_time "30.0" // Time after round start for enable the spawnkill. 0.0 = disabled.
    sm_franugautorespawn_course "1" // 1 = Autodisable this plugin in NO course maps. 0 = no autodisable in NO course maps
    sm_franugautorespawn_respawn "0.5" // Time after death for respawn
    sm_franugautorespawn_spawnkilldetection "1" // Enable spawnkill-detection? 0 = Disable

    Donations (optional):

    If you apreciate my work, you can donate me via paypal or with a trade offer


    Download:

    Main repository
    Direct download
    Code changes
    __________________
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    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.


    Last edited by Franc1sco; 01-13-2021 at 12:06. Reason: Restore to previous version.
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    rogeraabbccdd
    Veteran Member
    Join Date: Jun 2015
    Location: de_dust2
    Old 12-19-2015 , 12:43   Re: [CS:GO] Auto Respawn with spawnkill detector
    Reply With Quote #2

    NICE!
    I can get rid of admin spawn finally!
    __________________

    Please keep in mind, nobody have responsibility to help you, especially who don't try to Google first.
    I only read messages in Chinese and English.

    GitHub | Discord:Kento#2118
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    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 12-19-2015 , 12:52   Re: [CS:GO] Auto Respawn with spawnkill detector
    Reply With Quote #3

    Quote:
    Originally Posted by rogeraabbccdd View Post
    NICE!
    I can get rid of admin spawn finally!
    I'm glad you've found it useful
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

    You like my work? +Rep in my steam profile comments or donate.

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    Franc1sco
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    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 01-08-2016 , 18:38   Re: [CS:GO] Auto Respawn with spawnkill support v1.2
    Reply With Quote #4

    New version 1.2

    -Added a spawnkiller
    Quote:
    Originally Posted by Franc1sco View Post
    Also include a own spawnkill. The cvar for configure it is:
    Code:
    sm_franugautorespawn_time "30.0" // Time after round start for enable the spawnkiller. 0.0 = disabled.
    __________________
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    Last edited by Franc1sco; 01-08-2016 at 18:44.
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    TheRealToxic
    Senior Member
    Join Date: Jul 2015
    Old 01-09-2016 , 05:40   Re: [CS:GO] Auto Respawn with spawnkill support v1.2
    Reply With Quote #5

    so i tried this now its not bad but on a map i tested(dont know on how many that is)
    EDIT: tested on 10+ maps now happens on every.

    after 1 round when the next starts people are just dead and cant respawn then i slay all then it works again

    again 1 round then all people are dead again .. etc etc


    EDIT: its like after the round when the next round starts you just keep being dead and you cannot respawn but the round is starting and the time is running.


    if you really want to help me and my rejoin/respawn problem then try to write me in steam or join my server then i can also show what happens with your plugin.

    Last edited by TheRealToxic; 01-09-2016 at 05:45.
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    TheNewKid
    Member
    Join Date: May 2012
    Old 01-09-2016 , 06:28   Re: [CS:GO] Auto Respawn with spawnkill support v1.2
    Reply With Quote #6

    What about maps like mg awp multigame where you shall kill each others..?
    Then you will just respawn after you got killed ?

    What about to make a code into this plugin where you shall write down all the maps you want the respawn function to work, and then put it into a text file in the config folder. ?
    or make a command we can enable or disable, so if a guy getting killed, by a player you won't be respawned.

    Last edited by TheNewKid; 01-09-2016 at 06:39.
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    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 01-09-2016 , 06:45   Re: [CS:GO] Auto Respawn with spawnkill support v1.2
    Reply With Quote #7

    Quote:
    Originally Posted by TheRealToxic View Post
    so i tried this now its not bad but on a map i tested(dont know on how many that is)
    EDIT: tested on 10+ maps now happens on every.

    after 1 round when the next starts people are just dead and cant respawn then i slay all then it works again

    again 1 round then all people are dead again .. etc etc


    EDIT: its like after the round when the next round starts you just keep being dead and you cannot respawn but the round is starting and the time is running.


    if you really want to help me and my rejoin/respawn problem then try to write me in steam or join my server then i can also show what happens with your plugin.
    Fixed

    Quote:
    Originally Posted by TheNewKid View Post
    What about maps like mg awp multigame where you shall kill each others..?
    Then you will just respawn after you got killed ?
    Fixed


    New version 1.3

    -Fixed a bug with the spawnkill
    -Added respawn only when nobody killed you
    -Fixed race condition
    __________________
    Veteran Coder -> Activity channel
    Coding on CS2 and taking paid and free jobs.

    Contact: Steam, Telegram or discord ( franug ).

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    TheRealToxic
    Senior Member
    Join Date: Jul 2015
    Old 01-09-2016 , 07:22   Re: [CS:GO] Auto Respawn with spawnkill support v1.2
    Reply With Quote #8

    Quote:
    Originally Posted by Franc1sco View Post
    Fixed



    Fixed


    New version 1.3

    -Fixed a bug with the spawnkill
    -Added respawn only when nobody killed you
    -Fixed race condition

    thanks for that but a big big problem still exists.

    i love the feature that after 1 minute there is a extra spawnkiller
    but in which area is it ? some people that are afk in spawn dont die. some do die.

    my main problem: -> rejoining

    50% of the people who rejoin die after that spawnkiller of your plugin enables and 50% just dont ... they can just play

    this would be the fix im looking for since 3-4 months now if it would kill 100% everyone either afk or rejoining, hope you can help me


    EDIT:

    needed features for me specificly would be:

    100% every person dies after that amount you set as cvar if rejoin/reconnecting

    100% working afk killer so people who are afk on maps without spawnkiller get killed.

    so far rly nice plugin!

    greetz toxic

    Last edited by TheRealToxic; 01-09-2016 at 07:54.
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    TheRealToxic
    Senior Member
    Join Date: Jul 2015
    Old 01-09-2016 , 08:32   Re: [CS:GO] Auto Respawn with spawnkill support v1.3
    Reply With Quote #9

    another problem i found. everytime there is a new map everyone dies 1 time and then you have to click on a team until you can play, pretty weird. (do you know what is it)?
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    TheRealToxic
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    Join Date: Jul 2015
    Old 01-09-2016 , 11:23   Re: [CS:GO] Auto Respawn with spawnkill support v1.3
    Reply With Quote #10

    is that bad?

    L 01/09/2016 - 13:06:51: SourceMod error session started
    L 01/09/2016 - 13:06:51: Info (map "mg_beast_course_v4_csgo") (file "errors_20160109.log")
    L 01/09/2016 - 13:06:51: [SM] Fatal error encountered parsing translation file "antiflood.phrases.txt"
    L 01/09/2016 - 13:06:51: [SM] Error (line 0, column 0): Stream failed to open
    L 01/09/2016 - 13:07:01: [SM] Native "IsPlayerAlive" reported: Client 1 is not in game
    L 01/09/2016 - 13:07:01: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:01: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:07:09: [SM] Native "IsPlayerAlive" reported: Client 4 is not in game
    L 01/09/2016 - 13:07:09: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:09: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:07:10: [SM] Native "IsPlayerAlive" reported: Client 6 is not in game
    L 01/09/2016 - 13:07:10: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:10: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:07:10: [SM] Native "IsPlayerAlive" reported: Client 8 is not in game
    L 01/09/2016 - 13:07:10: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:10: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:07:24: [SM] Native "IsPlayerAlive" reported: Client 11 is not in game
    L 01/09/2016 - 13:07:24: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:24: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:071: [SM] Native "IsPlayerAlive" reported: Client 19 is not in game
    L 01/09/2016 - 13:071: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:071: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:073: [SM] Native "IsPlayerAlive" reported: Client 15 is not in game
    L 01/09/2016 - 13:073: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:073: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:079: [SM] Native "IsPlayerAlive" reported: Client 18 is not in game
    L 01/09/2016 - 13:079: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:079: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:07:51: [SM] Native "IsPlayerAlive" reported: Client 17 is not in game
    L 01/09/2016 - 13:07:51: [SM] Displaying call stack trace for plugin "franug_autorespawn.smx":
    L 01/09/2016 - 13:07:51: [SM] [0] Line 60, F:\Wichtige Sachen\CSGO PLUGINS\scripting\franug_autorespawn.sp::Resp ()
    L 01/09/2016 - 13:15:52: Error log file session closed.

    Last edited by TheRealToxic; 01-09-2016 at 11:23.
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