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[TF2]RMF Ability Pack


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h00x
Senior Member
Join Date: Jun 2009
Old 08-30-2009 , 05:51   Re: [TF2]RMF Ability Pack
Reply With Quote #101

I'm just running 1.2.4-hg2784 on linux.

The only errors are with DisguiseJutsu. and Supercharger. however doesn't seem to crash.

Last edited by h00x; 08-30-2009 at 05:53.
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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 08-30-2009 , 06:10   Re: [TF2]RMF Ability Pack
Reply With Quote #102

Hi, can you create a real config file , cause the cvars.txt not really good
thanks
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 08-30-2009 , 06:17   Re: [TF2]RMF Ability Pack
Reply With Quote #103

Quote:
Originally Posted by h00x View Post
I'm just running 1.2.4-hg2784 on linux.

The only errors are with DisguiseJutsu. and Supercharger. however doesn't seem to crash.
hmm i checked my logs too running sm 1.2.4 2785 and getting those errors too

also, i've noticed, with the disguisejutsu on, this ...



seems to happen to all of my players when spawning for the first time or when switching from spectate to any team. The screen isnt suppose to look like that is it? Its like you still have the spectate screen but you are on a team.
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h00x
Senior Member
Join Date: Jun 2009
Old 08-30-2009 , 06:23   Re: [TF2]RMF Ability Pack
Reply With Quote #104

Yeah, I'm also seeing the spectate glitch in result of the new plugin.
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Seven.
Junior Member
Join Date: Aug 2009
Old 08-30-2009 , 08:06   Re: [TF2]RMF Ability Pack
Reply With Quote #105

Great update RIKUSYO!

Here's the English translation for DisguiseJutsu.

Regards, Seven.
Attached Files
File Type: txt disguisejutsu.phrases.txt (1.0 KB, 208 views)
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Last edited by Seven.; 08-30-2009 at 08:19.
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AllWaySinner
New Member
Join Date: Jun 2009
Old 08-30-2009 , 10:55   Re: [TF2]RMF Ability Pack
Reply With Quote #106

Works great! i have this on our main server, ppl in genaral like it.
itll be there till the server dies, long, long time from now.
Godd job, keep it up
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 08-30-2009 , 19:11   Re: [TF2]RMF Ability Pack
Reply With Quote #107

Is there a way of enabling the abilities when the server loads without players having to goto a menu?

Example..from round/ map start all pyros can use airblaster without having to enable it.

If so how is it done?

Thx
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SpiritBoy
New Member
Join Date: Aug 2009
Old 08-31-2009 , 16:05   Re: [TF2]RMF Ability Pack
Reply With Quote #108

hi people the plugin rocks 5/5 for it but i cant runt it for some reason
I copied the addons folder into mine and then started the server (listen server) and when i typed rmf_menu it gived out those errors in the console
L 08/31/2009 - 23:000: [SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
L 08/31/2009 - 23:000: [SM] Displaying call stack trace for plugin "RMFAbilityMenu.smx":
L 08/31/2009 - 23:000: [SM] [0] Line 94, D:\TF2Server\orangebox\tf\addons\sourcemod\sc ripting\include\tf2_stocks.inc::TF2_GetPlayer Class()
L 08/31/2009 - 23:000: [SM] [1] Line 537, RMFAbilityMenu.sp::AbilityMenu()
L 08/31/2009 - 23:000: [SM] [2] Line 471, RMFAbilityMenu.sp::Command_Say()

Please if somebody can help me with this i really want to try this plugin so please if you can help me i will kiss you nah i will just be happy please dudes help me yo!
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h00x
Senior Member
Join Date: Jun 2009
Old 08-31-2009 , 21:35   Re: [TF2]RMF Ability Pack
Reply With Quote #109

Has anyone figured out the spectator bug within the code yet?
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ash47
Junior Member
Join Date: Aug 2009
Old 09-01-2009 , 08:20   Re: [TF2]RMF Ability Pack
Reply With Quote #110

Okay, great plugin, it's on my server, now, i got a question, I want to remove some of these abilities, and just have them ALWAYS on, like the sapper throw, I think that should ALWAYS be on, no matter what, i want it auto equipped, and no option to turn it on / off. I'm sure there's a simple solution, just i think it will be easier for someone to tell me
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