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[CS:S] Napalm Lag Fix


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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-23-2012 , 04:13   Re: [CS:S] Napalm Lag Fix
Reply With Quote #11

Quote:
Originally Posted by Franc1sco View Post
according to the video, really produces much lag?
It depends on how many ignited players are standing near each other. Many servers only notice quick spikes because the players are always moving. The impact on server performance is still there.

A description of when this happens:
Quote:
Originally Posted by soja92 View Post
On popular maps like surf_facility, voodoo, and many others, there is a zombie teleporter. If many zombies are set on fire they all get mashed together casing massive lag(server times out until the fire is gone).
Quote:
Originally Posted by TnTSCS View Post
this also stops other players from being affected by the fire, right?
Yes, it stops a player on fire from transferring that fire damage to other players around them. This will probably be a behavioral change for servers, but the cost of calculating who to damage is the problem we are dealing with.

I should note this in the first post.
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Last edited by GoD-Tony; 06-23-2012 at 04:34.
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melaf
Senior Member
Join Date: Aug 2011
Old 02-14-2013 , 10:01   Re: [CS:S] Napalm Lag Fix
Reply With Quote #12

after the last update CSS bug
Code:
[SM] Unable to load plugin "napalmlagfix.smx": Required extension "dhooks" file("dhooks.ext") not running
dhooks version: dhooks-1.0.12-alpha
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GoD-Tony
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Old 02-14-2013 , 10:32   Re: [CS:S] Napalm Lag Fix
Reply With Quote #13

Quote:
Originally Posted by melaf View Post
after the last update CSS bug
Code:
[SM] Unable to load plugin "napalmlagfix.smx": Required extension "dhooks" file("dhooks.ext") not running
dhooks version: dhooks-1.0.12-alpha
Make sure DHooks is correctly installed and running. If it's failing to start then you'll have to ask in its thread.
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TheRunningMan
Member
Join Date: Aug 2011
Location: Russia
Old 02-14-2013 , 11:15   Re: [CS:S] Napalm Lag Fix
Reply With Quote #14

DHooks running

PHP Code:
-> meta list
Listing 6 plugins:
  [
01SourceMod (1.4.7by AlliedModders LLC
  
[02CS:S Tools (1.4.7by AlliedModders LLC
  
[03SDK Tools (1.4.7by AlliedModders LLC
  
[04SDK Hooks (2.2.0b4by Tsunamipsychonic
  
[05SteamTools (0.8.3by Asher Baker (asherkin)
  [
06DHooks (1.0.12-alphaby Dr!fter 
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melaf
Senior Member
Join Date: Aug 2011
Old 02-17-2013 , 02:06   Re: [CS:S] Napalm Lag Fix
Reply With Quote #15

Dhooks updated and it works
But the plugin now says such errors in the logs
Code:
L 02/17/2013 - 10:53:18: [SM] Native "DHookGetParam" reported: Trying to get value for null pointer.
L 02/17/2013 - 10:53:18: [SM] Displaying call stack trace for plugin "napalmlagfix.smx":
L 02/17/2013 - 10:53:18: [SM]   [0]  Line 86, napalmlagfix.sp::Hook_RadiusDamage()
How to fix?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 02-17-2013 , 10:07   Re: [CS:S] Napalm Lag Fix
Reply With Quote #16

Update released.
Quote:
Napalm Lag Fix 1.0.1
- Fixed errors when running DHooks 1.0.12+.
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Last edited by GoD-Tony; 02-17-2013 at 10:07.
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melaf
Senior Member
Join Date: Aug 2011
Old 02-17-2013 , 10:51   Re: [CS:S] Napalm Lag Fix
Reply With Quote #17

thank you
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Prechan
Member
Join Date: Jan 2012
Old 05-03-2013 , 15:02   Re: [CS:S] Napalm Lag Fix
Reply With Quote #18

Error in logs (on CSGO) :

Quote:
L 05/03/2013 - 20:46:04: [SM] Displaying call stack trace for plugin "napalmlagfix.smx":
L 05/03/2013 - 20:46:04: [SM] [0] Line 52, napalmlagfix.sp::OnPluginStart()
How to fix it ?
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 06-28-2013 , 16:47   Re: [CS:S] Napalm Lag Fix
Reply With Quote #19

This no longer appears to work unfortunately.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-28-2013 , 17:06   Re: [CS:S] Napalm Lag Fix
Reply With Quote #20

Update released.
Quote:
Napalm Lag Fix 1.0.2
- Updated gamedata.
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