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[ANY] Infinite-Jumping (3.0, 2014-Nov-29)


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Chanz
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Join Date: Aug 2008
Location: Germany - Stuttgart
Old 07-24-2010 , 03:36   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #11

Quote:
Originally Posted by Searcher64 View Post
If anyone wants to know, this is incompatible with the double jump plugin
I could maybe add support for it, if you tell me were to find that double jump plugin. ;)

Quote:
Originally Posted by Benjamin1995 View Post
It was HL2DM and i have at my testserver Sourcemod 1.4 - dev

I guess that this Sourcemod Version supports GetClientFlags, becuase it's supports:
I'll test it later that week to see if it runs on my hl2dm server.
Maybe just the enum is broken dunno I'll see.
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Last edited by Chanz; 07-24-2010 at 03:38.
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Benjamin1995
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Location: Germany
Old 07-24-2010 , 09:59   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #12

Double Jump Plugin:

http://forums.alliedmods.net/showthread.php?p=895212
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Chanz
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Old 07-24-2010 , 10:51   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #13

I attached an experimental version, that should fix the issue with double jump, please test it and report back (I can't test it atm).
If it works I'll add it to the main post.
Attached Files
File Type: sp Get Plugin or Get Source (infinite-jumping.sp - 611 views - 4.4 KB)
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Benjamin1995
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Old 07-24-2010 , 11:22   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #14

It isn't working

I tested it with the double jump plugin.

if you press "SPACE" again in the air you aren't able to do it because IN_JUMP is blocked.

Maybe there is a other way, but i don't know a way for it.

Have success, Chanz
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Chanz
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Old 07-26-2010 , 17:32   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #15

updated to 1.3.10
see first post for changelog.
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Benjamin1995
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Location: Germany
Old 07-28-2010 , 05:29   Re: Infinite-Jumping aka Bunny Hop (works for any game)
Reply With Quote #16

Hello,

Its is working now. Thats nice it supports the double jump plugin but the problem is now that you can't call it bunny hop because you get blocked it the jump, because of the array g_LastJump or so.

But any ways it really nice, now a unnamend is able to bunny hop
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Chanz
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Old 08-08-2010 , 16:26   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump)
Reply With Quote #17

updated to v2.6.17
see first post for changelog.

edit:
updated to v2.6.20
see first post for changelog.
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Last edited by Chanz; 08-08-2010 at 18:32.
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flawless13
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Join Date: Aug 2010
Old 08-08-2010 , 23:09   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump)
Reply With Quote #18

flags aren't working...
i set it to "z" but still everone can jump

Code:
// This file was auto-generated by SourceMod (v1.3.3)
// ConVars for plugin "infinite-jumping.smx"


// The amount of vertical boost to apply to double jumps.
// -
// Default: "290.0"
sm_inf-jumping_boost_double "290.0"

// The amount of vertical boost at the first jump (initial jump), if 0 then the mod jump power/boost is used instead. Examples: CSS 290.0; HL2DM 190.0
// -
// Default: "0.0"
sm_inf-jumping_boost_initial "0.0"

// Enables or Disables Infinite-Jumping
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_inf-jumping_enabled "1"

// Needed admin level to be able to jump again in mid air. Leave this empty to allow it for all players, set it to 0 to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: ""
sm_inf-jumping_flags_double "0"

// Needed admin level to be able to jump automaticly again when on ground. Leave this empty to allow it for all players, set it to 0 to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: ""
sm_inf-jumping_flags_infinite "z"

// Needed admin level to be able to perfect jump again in mid air. Leave this empty to allow it for all players, set it to 0 to disable this feature at all or use the SourceMod admin flags a,b,c etc.
// -
// Default: "0"
sm_inf-jumping_flags_perfectdouble "z"

// The maximum number of re-jumps allowed while already jumping.
// -
// Default: "1"
// Minimum: "0.000000"
sm_inf-jumping_max_doublejumps "1"

// This is mainly for debug purposes. If 1 and a cvar is changed you can see what functions you are still able to use. If its 2 then you see also the jump boost of each jump.
// -
// Default: "0"
// Minimum: "0.000000"
sm_inf-jumping_notify "0"
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Chanz
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Old 08-09-2010 , 09:11   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump)
Reply With Quote #19

updated to 2.6.22
see first post for changelog.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-09-2010 , 18:15   Re: Infinite-Jumping (Bunny Hop, Double Jump & Initial Jump)
Reply With Quote #20

Hmm....it doesn't work with the new version
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