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[TF2] Pyrogineer Fixed - Rex Subplugins


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Author
Seacrh_Inkeeper
Junior Member
Join Date: Jun 2020
Location: Moscow, Russia
Plugin ID:
7182
Plugin Version:
1.3.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows Pyro's upgrade and fix Engie's buildings.
    Old 07-01-2020 , 07:22   [TF2] Pyrogineer Fixed - Rex Subplugins
    Reply With Quote #1

    Hi!

    Updated one old plugin (https://forums.alliedmods.net/showthread.php?t=282110) with some fixes:

    About (old version):

    Allows the Homewrecker, Maul and Neon Annihilator to repair, upgrade and heal friendly buildings.

    Pyrogineers will start the round with 200 metal and can gain metal from ammo packs and dispensers just like an Engineer can, they can repair buildings and can grant upgrade metal to them too.

    New:

    1) Now pyromans can upgrade sentries, dispensers and teleporters + give bullets to sentries without engineer's help.
    2) Now healing buldings costs metal.
    2) Now it is 100% new syntax.
    3) Added multitasking.
    4) Added ConVar pyrogineer_ammoonhit - how much ammo a building recieves per hit. Default: 40.
    5) Deleted old code garbage + some optimisation.
    6) Changed ConVar pyrogineer_healthonhit - how much health to give a building per hit. Default: 50.

    ConVars:

    1) sm_pyrogineer_healthonhit: how much health to give a building per hit. Default: 50.
    2) sm_pyrogineer_upgradeonhit: how much upgrade to give a building per hit. Default: 25.
    3) sm_pyrogineer_metalmult: how much to multiply the Pyrogineers metal pool, the default pool is 100. Default: 2.0.
    4) sm_pyrogineer_ammoonhit: how much ammo a building recieves per hit. Default: 40.
    5) sm_pyrogineer_noupgrade: if <> 0, deny pyromans to upgrade buldings. Default: 0.
    6) sm_pyrogineer_nohealing: if <> 0, deny pyromans to heal buldings. Default: 0.
    7) sm_pyrogineer_noammo: if <> 0, deny pyromans to give ammo to sentries. Default: 0.

    Problems (will be fixed in the future):

    1) Still pyromans cannot increase building construction speed.

    Plugin goes to addons/sourcemod/plugins.

    Also, if your server is running Pyrogineer plugin, you must remove it to make this plugin works correctly.

    Here you can see how it works: https://www.youtube.com/watch?v=l5_qwTc7ZUQ

    Code:
    Change logs:
    [11.08.2020] (v1.3.0)
    - Fixed rare errors with teleporters, when plugin could blame into console, added garbage collector.
    - Added ConVars sm_pyrogineer_noupgrade, sm_pyrogineer_nohealing, sm_pyrogineer_noammo.
    
    [28.07.2020] (v1.2.0)
    - Deleted some code garbage.
    - Now code uses new syntax everywhere.
    - Now teleporters can be both upgrated.
    - Added bug catchers for teleport upgrades.
    - Now plugin is compatible with change buildings upgrade metal required plugins, also for the Eureka Effect.
    - Added gurbage cleaners for the end of the round.
    - Advanced healing buildings cost formula.
    - Changed ConVar pyrogineer_healthonhit.
    
    [02.07.2020] (v1.1.0)
    - Release.
    ---
    See my another plugins!
    Dispenser Music Choise - https://forums.alliedmods.net/showthread.php?t=325577.
    Attached Files
    File Type: smx pyrogineer_rex.smx (12.2 KB, 215 views)
    File Type: sp Get Plugin or Get Source (pyrogineer_rex.sp - 206 views - 21.1 KB)
    __________________

    Last edited by Seacrh_Inkeeper; 09-19-2020 at 15:53. Reason: Some Reworks
    Seacrh_Inkeeper is offline
    Teamkiller324
    Senior Member
    Join Date: Feb 2014
    Location: Earth
    Old 07-13-2020 , 11:45   Re: [TF2] Pyrogineer Fixed - Rex Subplugins
    Reply With Quote #2

    Interesting
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    Seacrh_Inkeeper
    Junior Member
    Join Date: Jun 2020
    Location: Moscow, Russia
    Old 07-16-2020 , 13:34   Re: [TF2] Pyrogineer Fixed - Rex Subplugins
    Reply With Quote #3

    Quote:
    Originally Posted by Teamkiller324 View Post
    Interesting
    If you have some questions or suggestions for improvement, you can find feedback here or in Creative association of Russian developers (link downwards)
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    Seacrh_Inkeeper
    Junior Member
    Join Date: Jun 2020
    Location: Moscow, Russia
    Old 07-27-2020 , 18:46   Re: [TF2] Pyrogineer Fixed - Rex Subplugins
    Reply With Quote #4

    Get the 1.2.0 Version! (See Change Logs for the description)
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    Seacrh_Inkeeper is offline
    Seacrh_Inkeeper
    Junior Member
    Join Date: Jun 2020
    Location: Moscow, Russia
    Old 08-11-2020 , 01:12   Re: [TF2] Pyrogineer Fixed - Rex Subplugins
    Reply With Quote #5

    Hi!
    Updated for 1.3.0 version (See Change Logs for the description).
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