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[CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (NOT PUBLIC ANYMORE)


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Krtola
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Old 03-13-2016 , 12:33   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #21

Provide wad files and ammo sprites
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AGoodGuy
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Old 03-13-2016 , 12:53   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #22

Quote:
Originally Posted by Nax0ne View Post
First of all, thanks for helping man.

And... Yes, i have. With this new version, the game crash

Previously, I didn't have this problem.
I sent email to author of this, he is checking this. Hope this will be fix soon.

If you have any issue, feel free send to his email : [email protected]
He is very enthusiastic.
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Nax0ne
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Old 03-13-2016 , 18:27   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #23

Quote:
Originally Posted by AGoodGuy View Post
I sent email to author of this, he is checking this. Hope this will be fix soon.

If you have any issue, feel free send to his email : [email protected]
He is very enthusiastic.
Hopefully they solve that problem.

--------------

NEW VERSION.. COMING SOON: BETA PREVIEW
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Last edited by Nax0ne; 03-13-2016 at 18:31.
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AGoodGuy
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Old 03-15-2016 , 00:38   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #24

Quote:
Originally Posted by Nax0ne View Post
Hopefully they solve that problem.
They solve this, here this fix version, i tested, and it work like a charm.

Remember UpToDate all of SyPB and SyPB Api
Attached Files
File Type: 7z SwNPC_1_42_40762_100.7z (73.2 KB, 137 views)
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Without Passion Life Is Nothing

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“If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do, you have to keep moving forward.”― Martin Luther King Jr.
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Nax0ne
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Old 03-15-2016 , 08:27   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #25

Quote:
Originally Posted by AGoodGuy View Post
They solve this, here this fix version, i tested, and it work like a charm.

Remember UpToDate all of SyPB and SyPB Api
Yeah it works !

But.. there is other fucking problem: sv_startsound not precached (0)

This problem appear when you use this code to set sound for the npc:

PHP Code:
swnpc_set_sound(ent"zombie_plague/nemesis_pain3.wav""zombie_plague/zombie_pain1.wav""zombie_plague/zombie_die3.wav"); 
And it is already precache !!!

PHP Code:
    precache_sound ("zombie_plague/nemesis_pain3.wav");
    
precache_sound ("zombie_plague/zombie_pain1.wav");
    
precache_sound ("zombie_plague/zombie_die3.wav"); 
But the problem continue...

----

I do not know if this is illegal to use, as you know, is an entirely external module to Alliedmods.
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Last edited by Nax0ne; 03-15-2016 at 08:42.
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AGoodGuy
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Old 03-16-2016 , 02:15   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #26

Quote:
Originally Posted by Nax0ne View Post
Yeah it works !

But.. there is other fucking problem: sv_startsound not precached (0)

This problem appear when you use this code to set sound for the npc:

PHP Code:
swnpc_set_sound(ent"zombie_plague/nemesis_pain3.wav""zombie_plague/zombie_pain1.wav""zombie_plague/zombie_die3.wav"); 
And it is already precache !!!

PHP Code:
    precache_sound ("zombie_plague/nemesis_pain3.wav");
    
precache_sound ("zombie_plague/zombie_pain1.wav");
    
precache_sound ("zombie_plague/zombie_die3.wav"); 
But the problem continue...

----

I do not know if this is illegal to use, as you know, is an entirely external module to Alliedmods.
Just a support and suggest to you
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Without Passion Life Is Nothing

Quote:
“If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do, you have to keep moving forward.”― Martin Luther King Jr.
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Nax0ne
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Old 03-16-2016 , 16:10   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #27

Quote:
Originally Posted by AGoodGuy View Post
Just a support and suggest to you
Final answer:
Quote:
Originally Posted by HamletEagle
Quote:
Originally Posted by Nax0ne
Quote:
Originally Posted by HamletEagle
Quote:
Originally Posted by Nax0ne
Hello HamletEagle:

Can I use an external module (not from Alliedmods) to use in my plugin published in Alliedmods?
Only if you provide the source code of the module.
I don't have the source code..

I have only .dll file

Its from this page: ccnhsk-dev.blogspot.com
Then you can't use it.
I cannot use the module. But thanks for your help.
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AGoodGuy
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Old 03-17-2016 , 01:58   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (Update!)
Reply With Quote #28

Quote:
Originally Posted by Nax0ne View Post
Final answer:


I cannot use the module. But thanks for your help.
It is open source for now.

https://github.com/CCNHsK-Dev/SyPB

Edit:
- And newest version have been release, fix ton of bug like crash, not work with HLDS and add new API can change damage take to NPC. I think with this, you will forget concept "Hook Entity to Player" , Now is time of waypoint and path finding. LOL )

- If not use this, i think you need to look at his source code of SyPB, really help ful to make NPC with his code, good luck and make a better NPC mod we can play on HLDS. Thanks ^ ^
__________________
Without Passion Life Is Nothing

Quote:
“If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do, you have to keep moving forward.”― Martin Luther King Jr.

Last edited by AGoodGuy; 03-17-2016 at 10:02.
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Nax0ne
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Location: Chile
Old 03-23-2016 , 15:14   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (BETA 0.05 Update!)
Reply With Quote #29

Well, I've decided to resume the Zombie Scenario project and use artificial intelligence system SwNPC. But given the circumstances, I can not use the AI System in the plugin. The project will not be published in Alliedmods, it will be published on an external page where you can download for free.

Greetings!

Testing Advanced Zombie A.I:
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JusTGo
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Join Date: Mar 2013
Old 03-23-2016 , 15:19   Re: [CS 1.6] Z-Outbreak (Realistic Co-Op Zombie Mode) (BETA 0.05 Update!)
Reply With Quote #30

Quote:
Originally Posted by Nax0ne View Post
Well, I've decided to resume the Zombie Scenario project and use artificial intelligence system SwNPC. But given the circumstances, I can not use the AI System in the plugin. The project will not be published in Alliedmods, it will be published on an external page where you can download for free.

Greetings!

Testing Advanced Zombie A.I:
you can use it on alliedmods the code is published on github https://github.com/CCNHsK-Dev/SyPB.
but one problem is this is windows only.
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Last edited by JusTGo; 03-23-2016 at 15:20.
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