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DHooks (Dynamic Hooks - Dev Preview)


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-25-2012 , 13:40   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #31

EDIT: Thanks to asherkin for pointing out it was add not remove heh. Yea that is wrong ill fix it when i get home.

Since im posting here, Im working on a tutorial for DHooks to give a better explanation how it works. I hope to have it done soon.

Last edited by Dr!fter; 04-25-2012 at 13:54.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-26-2012 , 06:55   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #32

Do this work HL2MP ?
DHooks extension will load HL2MP mod, but I don't get any hook outputs work...

Cs:s and Dod:s I can get work (Like Duck, Jump, observer, flashlight).
I'm almost sure offset's are right what I have taken.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-26-2012 , 09:32   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #33

Quote:
Originally Posted by Bacardi View Post
Do this work HL2MP ?
DHooks extension will load HL2MP mod, but I don't get any hook outputs work...

Cs:s and Dod:s I can get work (Like Duck, Jump, observer, flashlight).
I'm almost sure offset's are right what I have taken.
It should work. I never tested it either. Best way to confirm it works is to test hooks that you know should fire, like Think. Ill try to have a look at some point but next few weeks are very busy for me.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-28-2012 , 15:41   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #34

Quote:
Originally Posted by Bacardi View Post
Do this work HL2MP ?
DHooks extension will load HL2MP mod, but I don't get any hook outputs work...

Cs:s and Dod:s I can get work (Like Duck, Jump, observer, flashlight).
I'm almost sure offset's are right what I have taken.
Pyschonic was super awesome and tested hl2mp with a post think hook it worked correctly.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-29-2012 , 00:18   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #35

god gam... throw my computer out of window soon...

*edit
Maybe something to do mine gamedata file. Plugin seems to be not getting offsets value from file like cs:s and dod:s.. wierd.

Found it
Gamedata have made entry hl2dm instead hl2mp

Last edited by Bacardi; 04-29-2012 at 00:36.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-24-2012 , 10:58   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #36

Updated, fixed a crash on newer engines when trying to hook an entity.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 06-22-2012 , 05:36   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #37

Thanks for the help. Great extension!
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Marcos
Junior Member
Join Date: Jun 2008
Old 06-29-2012 , 19:17   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #38

@Dr!fter
Does Dhooks can hook with cssbot functions like "CCSBot::IsFriendInTheWay(Vector const *)"
I want to hook this funcion to reduce bot stuck.
Is this possible?
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 08-17-2012 , 14:32   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #39

Update released! Check the first post for the changelog
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FaTony
Veteran Member
Join Date: Aug 2008
Old 08-19-2012 , 12:04   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #40

Only virtual functions are supported, right?
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