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Best settings for SMAC in TF2


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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 08-08-2011 , 12:19   Re: Best settings for SMAC in TF2
Reply With Quote #1

Your config is set at 4 detections for aimbotting.

Code:
smac_aimbot_ban "4"
The hacker would have to be detected two more times before any action is taken.
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-08-2011 , 14:51   Re: Best settings for SMAC in TF2
Reply With Quote #2

Quote:
Originally Posted by FunkyLoveCow View Post
Your config is set at 4 detections for aimbotting.

Code:
smac_aimbot_ban "4"
The hacker would have to be detected two more times before any action is taken.
by the way you cant set it too below 4 detections before ban (actually it takes 5 detections before ban because first detection is silent due to possibility of false detection)

if you need it to ban on lets see 2 detections you need to edit the .sp and recompile it

Last edited by TwOzCaR; 08-08-2011 at 14:53.
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Mike_BoG
SourceMod Donor
Join Date: Jul 2011
Old 08-08-2011 , 12:26   Re: Best settings for SMAC in TF2
Reply With Quote #3

What is the recommended value for that cvar then?
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-08-2011 , 14:39   Re: Best settings for SMAC in TF2
Reply With Quote #4

you need to edit the aimbot.sp file and recompile the sourcemod plugin. it is sat to 45o which is way to underpowered, maybe a 25 angle would be better

find in -> sourcemod/scripting/smac/aimbot.sp
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-11-2011 , 16:19   Re: Best settings for SMAC in TF2
Reply With Quote #5

Quote:
Originally Posted by TwOzCaR View Post
you need to edit the aimbot.sp file and recompile the sourcemod plugin. it is sat to 45o which is way to underpowered, maybe a 25 angle would be better

find in -> sourcemod/scripting/smac/aimbot.sp
This is confirmed too low. It triggered multiple detects on a client playing heavy having no aimbot.

Quote:
L 08/11/2011 - 21:183: [SpA]Gibboss28 (ID: STEAM_0:1:13 | IP: 82.18.) is suspected of using an aimbot. (Detection #2) (Deviation: 31°)
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-11-2011 , 17:54   Re: Best settings for SMAC in TF2
Reply With Quote #6

Quote:
Originally Posted by SaintK View Post
This is confirmed too low. It triggered multiple detects on a client playing heavy having no aimbot.
there are 2 lines of interest which is good tampering with

line 26: #define AIM_ANGLE_CHANGE 15.0 // Max angle change that a player should snap

line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;

my settings at the moment ^ but u say 25 is too low set? is that confirmed or just a thought?
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SaintK
Veteran Member
Join Date: Mar 2004
Old 08-11-2011 , 20:43   Re: Best settings for SMAC in TF2
Reply With Quote #7

Quote:
Originally Posted by TwOzCaR View Post
there are 2 lines of interest which is good tampering with

line 26: #define AIM_ANGLE_CHANGE 15.0 // Max angle change that a player should snap

line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;

my settings at the moment ^ but u say 25 is too low set? is that confirmed or just a thought?
I only changed the 45.0 value to 25.0 - and that is definitely, confirmed to low. It had "Deviation: 31°" where that client is 100% clean.
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-12-2011 , 15:04   Re: Best settings for SMAC in TF2
Reply With Quote #8

Quote:
Originally Posted by SaintK View Post
I only changed the 45.0 value to 25.0 - and that is definitely, confirmed to low. It had "Deviation: 31°" where that client is 100% clean.
maybe a deviation at 32° is better then?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 08-12-2011 , 04:03   Re: Best settings for SMAC in TF2
Reply With Quote #9

Quote:
Originally Posted by TwOzCaR View Post
line 251: if (fAngleDiff > 45)
fAngleDiff = (fAngleDiff - 90) * -1;
Whoa, this part shouldn't be changed at all. It's there because of the way that the angles need to be calculated.

Code:
/*     Using these values as an example:     vLastAngles = -179     vAngles = 170 */ /*     GetVectorDistance() will return 349 in this case,     but the player didn't do such a large spin. */ fAngleDiff = GetVectorDistance(vLastAngles, vAngles); // The max a player could snap is 180, and the above case is accounted for here. if (fAngleDiff > 180)     fAngleDiff = (fAngleDiff - 360) * -1;     // Player snapped 11 degrees.
I probably should have commented the code as I went along, but this went from a small test case to SMAC pretty quickly.
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TwOzCaR
Senior Member
Join Date: Jul 2010
Old 08-12-2011 , 15:03   Re: Best settings for SMAC in TF2
Reply With Quote #10

Quote:
Originally Posted by GoD-Tony View Post
Whoa, this part shouldn't be changed at all. It's there because of the way that the angles need to be calculated.

Code:
/*     Using these values as an example:     vLastAngles = -179     vAngles = 170 */ /*     GetVectorDistance( ) will return 349 in this case,     but the player didn't do such a large spin. */ fAngleDiff = GetVectorDistance(vLastAngles, vAngles); // The max a player could snap is 180, and the above case is accounted for here. if (fAngleDiff > 180)     fAngleDiff = (fAngleDiff - 360) * -1;      // Player snapped 11 degrees.

I probably should have commented the code as I went along, but this went from a small test case to SMAC pretty quickly.
hehe =) but i was desperate and wanted the aimbot detection to be more aggressive but i change it back then,

but its funny as i aint got one false detection yet, but ok its an war server, so the player amount is not that big
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