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[TF2] Boss Spawns


  
 
 
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Author
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Plugin ID:
4275
Plugin Version:
1.0.9
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    54 
    Plugin Description:
    Spawn Halloween bosses using commands, natives or ConVars.
    Old 07-12-2014 , 02:25   [TF2] Boss Spawns
    Reply With Quote #1

    Boss Spawns

    Description:
    Boss Spawns is a plugin for Team Fortress 2 which allows server operators/developers to manage, create & destroy bosses anywhere on the map. You can spawn the Horseman, Monoculus, Merasmus, Skeletons & variance of them all. You can set size, outline, color & more, feel free to check out upcoming features below for details.

    Credits:
    • abrandnewday for making his plugin. He said he wanted to quit working on it so I picked it up to add features to it to help me build plugins in the future. (LINK)

    ConVars:
    You can find the latest ConVars Here!

    Commands:
    You can find the latest Admin Commands Here!

    Instructions: (NOTE: YOU MUST COMPILE NAVIGATION MESHES FOR ALL MAPS USED FOR SOME BOSSES TO WORK! Read More)
    1. Download the plugin file (SMX) and drop it into your 'plugins' folder.
    2. Download the translation file (TXT) and place it in your 'translations' folder.
    3. Change the map. (no seriously, change the map)... or type 'sm plugins load BossSpawns' if you want.
    4. ???
    5. Overly used joke is overly used.

    Compilation Instructions:
    1. Download the source file (SP) & the include (INC) and place them in their respective locations in the scripting folder.
    2. Download the latest copy of 'More Colors' & 'AutoExecConfig' and place them into your includes folder.
    3. Compile the SP file using the compiler. Drag the SMX into your plugins folder.

    Code Repository | Download | Report Bugs | Donate

    Last edited by Drixevel; 03-01-2017 at 17:10.
    Drixevel is offline
     


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