Quote:
Originally Posted by skaf24
Hello,
Im sure this has been asked, but I've been trying to figure this out for a while now. What it looks like according to the logs gungame triggers gg_win, and does what it should, sets mp_timelimit to 0 when someone wins but then it starts a new round and nobody can move because I have it set to freeze players when someone wins. I don't understand why. Map vote works at the level I have it set at. It sets sm_nextmap to whatever was voted on and everything works except for the map changing. Does the default mapchooser.smx that comes with SM not work with GG? I've been trying to figure this out for a few days and this is the only thing I can come up with.
this is what it shows in the log at the end of the game:
I also noticed that this is showing in the log but that file is there...So what is going on?
Any help would be appreciated.
|
You need to configure your map voting/map changing plugin according to its documentation.
For example SourceMod Map Management Plugins documentation is here
https://wiki.alliedmods.net/Map_Mana...ns_(SourceMod).
It uses some of the config files:
"/maplist.txt"
"/mapcycle.txt"
"/cfg/sourcemod/mapchooser.cfg"
"/cfg/sourcemod/mapvote.cfg"
You can also try UltimateMapChooser plugin
https://forums.alliedmods.net/showthread.php?t=134190
If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file.
If you are running CS:GO, make sure to set the correct game mode (find in the FAQ).