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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 02-18-2006 , 16:28  
Reply With Quote #11

Oh damn, this is nice.
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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pendragon
Senior Member
Join Date: Mar 2004
Location: In a bubble
Old 02-18-2006 , 21:48  
Reply With Quote #12

Quote:
Originally Posted by v3x
Oh damn, this is nice.
Funny, you brought it back from the dead (this thread) but it gave me a chance to allow to reply to JGHG cause i never did....

Yes! Its mostly for when I help out with new plugins so I can just refer them to a page with any messages sent by the hl engine when i test out their plugins.

But that was 2 years ago - I'm over it
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VEN
Veteran Member
Join Date: Jan 2005
Old 02-20-2006 , 12:14  
Reply With Quote #13

This plugin is very useful (always wanted to said that).
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 04-23-2006 , 06:57  
Reply With Quote #14

After over a year, I have finally updated this plugin. Although it may not have needed much of anything...

Only a few things you might notice without looking at the source:
I have added a new cvar for controlling whether the message info gets logs to the standard AMXX log file or to a separate file (messages.log). By default it is set for a separate file. (Personally I think it is better this way as what goes on in the server really should be separate from information you are trying to get for developing your plugin.)

Also, the formatting of the logged text has changed quite a bit, but all the same information is still there.

Edit: Version 1.11 has now been released which fixes a rather stupid bug that cropped up in 1.10 where string arguments were logged as numbers. Thanks to BAILOPAN for finding it.
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 05-11-2006 , 21:13  
Reply With Quote #15

not a big deal...

but i noticed when i got the 1.11 off the CVS that the version numbers in the code werent updated from 1.10... then i checked here and saw that they are also 1.10 in the code...

like i said, nothing major.. just thought i'd let ya know
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 05-12-2006 , 00:04  
Reply With Quote #16

Heh, wow, can't believe I forgot about that. Thanks for letting me know. It's now been updated in both places now. (I didn't think anyone ever had looked at that CVS repository, heh)
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diamond-optic
Veteran Member
Join Date: May 2005
Location: Upstate New York
Old 05-12-2006 , 11:43  
Reply With Quote #17

lol i check thru the amxx cvs almost daily lol.. im a loser & get extremely bored lol... especially now since the dodplugins cvs doesnt seem to load in my browser lol (tho it still seems i can still commit updates to my plugins on it....)
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SS. Kommando
Member
Join Date: Oct 2005
Old 05-19-2006 , 17:25  
Reply With Quote #18

A simple question: will this make the server more stable?
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noob cannon lol
SourceMod Donor
Join Date: Sep 2005
Old 05-19-2006 , 17:26  
Reply With Quote #19

no- it's a tool for developers
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 07-04-2006 , 16:51   Re: Message Logging
Reply With Quote #20

A new minior version (1.15) has been released. It no longer relies on the Engine module thanks to some natives that were moved into the AMXX core. For those that do not like Engine, that may be good news. It does however require Fakemeta now.
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