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CS 1.6 Custom 3rd Person View


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-21-2009 , 19:27   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #31

Quote:
Originally Posted by fysiks View Post
Any chance of a Mod independent version of this? I was testing code for TFC and changing player models and would have really liked this since I was the only person on my listen server.
For testing purpose on listenserver you can do :

sv_cheats 1; cam_command 1; restart
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jasondoyle
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Join Date: Dec 2009
Old 12-14-2009 , 10:00   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #32

could anybody please post the most updated version of this code please, engine or fakemeta i dont mind witch, ty
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-14-2009 , 10:08   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #33

3 posts above you, you have a version using an alternate method which should provide "smooth moves".
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jasondoyle
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Join Date: Dec 2009
Old 12-14-2009 , 10:09   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #34

Quote:
Originally Posted by Arkshine View Post
3 posts above you, you have a version using an alternate method which should provide "smooth moves".
ok thanks for the reply Arkshine.

does the camera get stuck in the wall sometimes when u turn corners or is it just me?

Last edited by jasondoyle; 12-15-2009 at 05:51.
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elec1shock
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Join Date: Jul 2008
Old 09-11-2010 , 22:22   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #35

can u make the plugin start 3rd person at the begging of the round? all time 3rd person?? pls someone?

Last edited by elec1shock; 09-11-2010 at 22:33.
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-13-2010 , 01:48   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #36

@Arkshine: how can i edit to make 3rd view like RE4 3rd view ? I really need it.
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 09-13-2010 , 02:14   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #37

You mean a little to the right ?

If you're telling arkshine I assume you're using his "fakemeta way" version:

replace:
Code:
        static Float:fVBack[3];
        angle_vector( fAngle, ANGLEVECTOR_FORWARD, fVBack );

        fOrigin[2] += 20.0;

        fOrigin[0] += ( -fVBack[0] * 150.0 );
        fOrigin[1] += ( -fVBack[1] * 150.0 );
        fOrigin[2] += ( -fVBack[2] * 150.0 );
with:
Code:
        static Float:fVBack[3];
        static Float:fVRight[3];
        angle_vector( fAngle, ANGLEVECTOR_FORWARD, fVBack );
        angle_vector( fAngle, ANGLEVECTOR_RIGHT, fVRight );

        fOrigin[2] += 20.0;

        fOrigin[0] += ( -fVBack[0] * 150.0 ) + ( fVRight[0] * 24.0 );
        fOrigin[1] += ( -fVBack[1] * 150.0 ) + ( fVRight[1] * 24.0 );
        fOrigin[2] += ( -fVBack[2] * 150.0 ) + ( fVRight[2] * 24.0 );
24 units to the right... if you want to the left, just place a - in front of each of the 3 fVRight when assigning fOrigin.

Note that the crosshair will be fairly off too.
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Last edited by Hunter-Digital; 09-14-2010 at 02:59. Reason: fixed something :/
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-13-2010 , 21:42   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #38

Oh,thank
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 09-14-2010 , 03:00   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #39

Hmm, re-copy my code, I fixed something :}
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albert123
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Join Date: Mar 2009
Location: VietNam, Hai Phong
Old 09-14-2010 , 06:33   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #40

Yeah, i copied it.
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