Raised This Month: $32 Target: $400
 8% 

VSH VSH, old thread (v1.42) - Information/etc.


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Firefly86
Member
Join Date: Jan 2012
Old 10-11-2012 , 18:03   Re: [TF2] VS Saxton Hale Mode
#3471

I just installed your Mode on my server at it works fine for the vhs and arena maps. i have some deathrun maps to. Somethimes saxton is in the red team.. but must be in the blue team.. i have read that you wanted to add a cvar for that..

Will add a cvar to keep Hale always blue/force team, soon

Any progress?
Firefly86 is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-11-2012 , 20:25   Re: [TF2] VS Saxton Hale Mode
#3472

Fixed the bz2's in the zip
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 10-12-2012 , 03:48   Re: [TF2] VS Saxton Hale Mode
#3473

Figured out how to change mantread height. Search case 444, 1.5 used to be 2.0

etc
__________________
Chdata is offline
nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 10-12-2012 , 09:54   Re: [TF2] VS Saxton Hale Mode
#3474

I thought I remember seeing a post for guidelines on VSH mapping, but I cant look through 3k+ posts, does anyone know what has to be done for making a VSH map?

Im assuming

Remove all doors
Arena mode
1 spawn point for blu? I think hale is always blue on VHS
Lots of spawn points for red (or opposite if i have the colors mixed up)


anything else?
__________________
nineteeneleven is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-12-2012 , 10:49   Re: [TF2] VS Saxton Hale Mode
#3475

Quote:
Originally Posted by nineteeneleven View Post
I thought I remember seeing a post for guidelines on VSH mapping, but I cant look through 3k+ posts, does anyone know what has to be done for making a VSH map?

Im assuming

Remove all doors
Arena mode
1 spawn point for blu? I think hale is always blue on VHS
Lots of spawn points for red (or opposite if i have the colors mixed up)


anything else?
You should always have multiple spawn points for BLU, as it will choose one of them at random. This is best seen in vsh_farmfeud where the spawn for the boss can be on any of the rooftops or alleys in the map.

You should have at least 31 RED spawn points on a VSH map or you'll have multiple players overlapping on a 32-player server. Don't be afraid to give RED multiple spawn rooms like they do on vsh_crevice_b5.

If you put music on the map, add an info_target named hale_no_music. This will disabled music for any bosses that play music (CBS in VSH, CBS and any custom bosses that have music in FF2).

Make sure to put at least one observer point on the map to avoid crashes... although most players will be running the plugin that adds one if a map doesn't have any.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 10-12-2012 at 10:50.
Powerlord is offline
nineteeneleven
Veteran Member
Join Date: Nov 2010
Old 10-12-2012 , 11:30   Re: [TF2] VS Saxton Hale Mode
#3476

Quote:
Originally Posted by Powerlord View Post
You should always have multiple spawn points for BLU, as it will choose one of them at random. This is best seen in vsh_farmfeud where the spawn for the boss can be on any of the rooftops or alleys in the map.

You should have at least 31 RED spawn points on a VSH map or you'll have multiple players overlapping on a 32-player server. Don't be afraid to give RED multiple spawn rooms like they do on vsh_crevice_b5.

If you put music on the map, add an info_target named hale_no_music. This will disabled music for any bosses that play music (CBS in VSH, CBS and any custom bosses that have music in FF2).

Make sure to put at least one observer point on the map to avoid crashes... although most players will be running the plugin that adds one if a map doesn't have any.

thanks for the tips.

The multiple spawn rooms will work nicely also, I didnt think of that.

I have a few observer points in place already because the map im currently building is also a KOTH map.
__________________
nineteeneleven is offline
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-12-2012 , 21:06   Re: [TF2] VS Saxton Hale Mode
#3477

Quote:
Originally Posted by Chdata View Post
I kinda want to get in to making my own plugins or changes to, I don't suppose anyone would mind if I commented as much of what I can understand from the VSH plugin, do you? (And made publicly available).

Considering you guys seem almost secretive about some stuff. At least more so the server owners.

(Probably is a silly place to start but ;o)
Do whatever you want, the whole point of the SourceMod license is to encourage stuff like that.

I'm sad that you think the development community is secretive .
__________________
asherkin is offline
Huntereb
>:) (:<
Join Date: Jul 2012
Old 10-12-2012 , 21:19   Re: [TF2] VS Saxton Hale Mode
#3478

Quote:
Originally Posted by Chdata View Post
Considering you guys seem almost secretive about some stuff. At least more so the server owners.
Yeah, it makes me sad that some don't want to share a SourceMod plugin with anyone. Sometimes plugins other people make would benefit people a lot.
Huntereb is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-12-2012 , 21:45   Re: [TF2] VS Saxton Hale Mode
#3479

Quote:
Originally Posted by Huntereb View Post
Yeah, it makes me sad that some don't want to share a SourceMod plugin with anyone. Sometimes plugins other people make would benefit people a lot.
I was under the impression that SourceMod was named after the Source game engine, not because it's Open Source.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-12-2012 , 22:27   Re: [TF2] VS Saxton Hale Mode
#3480

I was also under the impression that everything released on AlliedMods is by people that support the idea of open-source things.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode