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[L4D2] I need people to program some plugins


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misdocumeno
Junior Member
Join Date: Jan 2019
Old 01-25-2019 , 15:51   [L4D2] I need people to program some plugins
Reply With Quote #1

Hi, I'm doing a coop practice cfg in l4d2, but my knowledge in sourcepawn is very limited. I need someone to program some plugins, it's neither very complex nor very simple, it's about spawn infected bots in waves, all controlled by cvars. I know I have to learn and do them myself, but I need that plugins as soon as possible. I can pay by paypal or steam

my steam: https://steamcommunity.com/id/misdocumeno/ (please leave a comment that you add for this before)
my discord: mis #0279

Last edited by misdocumeno; 01-26-2019 at 13:10.
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Nexd
BANNED
Join Date: Dec 2013
Location: Hungary
Old 01-25-2019 , 19:11   Re: [L4D2] I need people to program some plugins
Reply With Quote #2

Hello. dont you need this one? https://forums.alliedmods.net/showthread.php?p=893938
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misdocumeno
Junior Member
Join Date: Jan 2019
Old 01-26-2019 , 07:35   Re: [L4D2] I need people to program some plugins
Reply With Quote #3

Quote:
Originally Posted by Nexd View Post
gonna try it, although I'd like to use a plugin like this, with which you can change the spawns with a command, such as !limit, or waves timer with !timer.

https://github.com/breezyplease/hard...cialspawner.sp


but it gives me problems, sometimes the console kicks the bots

logs: <BOT> <Spectator> "disconnected (reason "Kicked by Console: infected team is full")

someone told me that it's because of the way that the plugin spawns bots, creating fake clients before actually spawning, and that is affected by the lobby reservation (I don't know much about that and how to fix it)

If I could solve that, it would be great.



but I also need a plugin that (using skill_detect plugin) has a system of health reward and penalty, for skeets, levels, pops, caps, etc, configurable with cvars aswell. The closest plugin that I found to do that, doesn't differentiate a kill from a skeet, or with how many hits, and doesn't take health for being caped. My idea is that the survivor being in godmode or something like that, all the health gained or lost, is controlled exclusively by the plugin.


and finally I would need a plugin that, with a command such as !difficulty, changes the spawns cvars.
And with another such as !players or !playermode, changes the survivor limit and also the spawns cvars.

for example, from easy to hard on 1 playermode, 1 hunter and 3 hunters respectively, but with 2 players, 2 and 6, and so on


As you can see, isn't little what I want, and I doubt that I'll find plugins that do exactly what I want, and since I am not at that level of knowledge in sourcepawn, I need to pay someone to do it.

Last edited by misdocumeno; 01-26-2019 at 07:37.
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XiLuo
Member
Join Date: Mar 2018
Old 01-30-2019 , 05:56   Re: [L4D2] I need people to program some plugins
Reply With Quote #4

I have sent my request and name is 'xiluo', we can have a nice chat
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misdocumeno
Junior Member
Join Date: Jan 2019
Old 02-05-2019 , 01:15   Re: [L4D2] I need people to program some plugins
Reply With Quote #5

Quote:
Originally Posted by XiLuo View Post
I have sent my request and name is 'xiluo', we can have a nice chat
can you send it again? or the link of your profile and I add you
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XiLuo
Member
Join Date: Mar 2018
Old 02-08-2019 , 07:29   Re: [L4D2] I need people to program some plugins
Reply With Quote #6

Quote:
Originally Posted by misdocumeno View Post
can you send it again? or the link of your profile and I add you
that's my link:https://steamcommunity.com/id/1047504736
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