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[L4D]I want to design a game mode


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ZBzibing
Senior Member
Join Date: Dec 2012
Old 05-13-2022 , 07:42   [L4D]I want to design a game mode
Reply With Quote #1


Building and Defense


[request]https://forums.alliedmods.net/showthread.php?t=330903

因为我的英语不好,所以只能用翻译器来理解.我借助论坛上大部分人发布的插件功能,并进行一些修 改调整来逐渐实现这个模式的玩法!我对L4D的热爱让我无法放弃他.我决定尝试制作新的模式玩法 .
[translate]Because my English is not good, I can only use a translator to understand. I use the plug-in functions published by most people on the forum, and make some modifications and adjustments to gradually realize the gameplay of this mode!My love for L4D made me unable to give up on him. I decided to try to make a new mode to play.

演示:https://www.youtube.com/watch?v=mO81z6YtG4I

[游戏简介 Introduce]
人类初始只携带手枪,坚守15分钟游戏自动更换到下一张地图.
Humans initially only carry pistols, and if they stick to it for 15 minutes, the game will automatically change to the next map.

[设计思路 Design ideas]
1.需要增加开局倒计时功能,自动触发机关,并且发游戏点给玩家购买装备
2.计算各种物体攻击参数
Code:
		输入HP	210000	输入Z拳数	0	输入T拳数	500					
序列	名称	点数	HP	Z材质伤	Z拳	T材质伤	T拳	Z拳防HP	T拳防HP	模型框架	Mass	模型地址
	玻璃框		210000	58	3620.689655	1000	210	0	500000 	无 - 中		models/props_windows/window_industrial.mdl
	黄色木墙		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_unique/zombiebreakwallinterior01_woodsiding.mdl
	木制墙壁		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_unique/infectedbreakwall01_woodsiding_lighthouse_main.mdl
	灯塔墙壁		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_unique/breakwall01_woodsiding_lighthouse_angled_main.mdl
	地铁门1-正		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_unique/subwaycar_all_onetexture_enddoor.mdl
	地铁门2-侧		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_unique/subwaycar_all_onetexture_sidedoor.mdl
	铁丝网		210000	21	10000	416.6666667	504	0	208333 	无 - 中	435	models/props_urban/fence002_128_breakable.mdl
	金属卷帘门		210000	21	10000	416.6666667	504	0	208333 	无 - 中		models/props_interiors/door_sliding_breakable01.mdl
	金属框门2		210000	72	2916.666667	1250	168	0	625000 	无(边)		models/props_doors/doorglassmain01_small.mdl
	木头门		210000	72	2916.666667	1250	168	0	625000 	无(边)		models/props_doors/doormain01_small_01.mdl
	金属门		210000	72	2916.666667	1250	168	0	625000 	无(边)		models/props_doors/doormainmetal01_dm06.mdl
	木制门		210000	75	2800	1250	168	0	625000 	无(边)		models/props_doors/doordm02_01.mdl
	金属框门1		210000	75	2800	1250	168	0	625000 	无(边)		models/props_doors/doorglassmain01.mdl
	木板		210000	119	1764.705882	1666.666667	126	0	833333 	无 - 中		models/props_debris/wood_board05a.mdl
	长木箱		210000	119	1764.705882	1666.666667	126	0	833333 	无 - 中		models/props_junk/wood_crate002a.mdl
	镜子		210000	119	1764.705882	1666.666667	126	0	833333 	无 - 中		models/props_misc/mirror-1.mdl
	石灰墙壁		210000	119	1764.705882	1666.666667	126	0	833333 	无 - 中		models/props_unique/infectedbreakwall01_lighthouse_main.mdl
	外部机场办公墙		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallexteriorairportoffices01_main.mdl
	医院外墙		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallhospitalexterior01_main.mdl
	石柱子		210000	21	10000	416.6666667	504	0	208333 	有		models/props_interiors/concretepillar01.mdl
	水泥砖墙		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/lighthouse_brick_breakwalli01.mdl
	防御栅栏		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/infectedbreakwall01_2x4core_main.mdl
	墓碑		210000	55	3818.181818	1000	210	0	500000 	有		models/props_cemetery/grave_01.mdl
	墓碑		210000	59	3559.322034	1000	210	0	500000 	有		models/props_cemetery/grave_04.mdl
	木头栏杆		210000	112	1875	1250	168	0	625000 	有		models/props_exteriors/wood_railing001.mdl
	木栅栏		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallcore01_main.mdl
	铁栅栏		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallcore01_steel.mdl
	外部墙		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallexterior01_main.mdl
	外部机场墙		210000	21	10000	416.6666667	504	0	208333 	有		models/props_unique/zombiebreakwallexteriorairport01_main.mdl
[游戏系统 game system]
一.商店系统 Shop system
1.防御建筑 builddefense
2.武器 weapon
3.补给 supply
4.能力 ability
二.地图系统 map system

三.
[游戏模式 GameMode]

[使用插件 Use plugins]

[未完成 undone]

2.地图系统未制作
[完成部分 complete section]
1.计时器在更换地图时未中断
[错误 BUG]

未完待续 To be continued
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 05-14-2022 at 11:58.
ZBzibing is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-13-2022 , 09:46   Re: [L4D]I want to design a game mode
Reply With Quote #2

You can check holdout mutation, is basically that.
how it works? don't know, full vscript.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 05-27-2022 , 23:17   Re: [L4D]I want to design a game mode
Reply With Quote #3

Quote:
Originally Posted by Marttt View Post
You can check holdout mutation, is basically that.
how it works? don't know, full vscript.
Is it L4D2's mode? I don't know yet, but I've made a frame. Now I'm solving the trigger problem.
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 05-28-2022 , 09:07   Re: [L4D]I want to design a game mode
Reply With Quote #4

Yeah is L4D2, but basically it drops an item (a bag) when you kill a SI, and you use that bag (as a counter) to buy stuff like first aid kit, machine gun, call a helicopter to drop resources (weapons and ammo), it also has a barrier system where you can build barricates by holding E.
I know you only play L4D1, but L4D2 has some custom maps with that concept as well (https://www.gamemaps.com/l4d2/lets-build/)
Nowadays that list doesn't seem accurate, but one example of this is "Let's Build Our Hideaway"
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 07-12-2022 , 13:56   Re: [L4D]I want to design a game mode
Reply With Quote #5

https://youtu.be/nBAPfk1FHmw

I've fixed quite a few issues, this is a demo of a player on the server. The remaining issue is the adjustment of the power balance between humans and the infected.
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
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