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Phoenix ([FTW]-S.W.A.T / vittu)


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GreeN_WorLd
Junior Member
Join Date: Jul 2009
Old 11-13-2009 , 12:50   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #11

Can i make the protection 0.2 secs ?
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DarkGod
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Join Date: Jul 2007
Location: Sweden
Old 11-13-2009 , 12:57   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #12

You can make the protection pretty much anything you want. You could also very easily write the script yourself.
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GreeN_WorLd
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Old 11-13-2009 , 13:24   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #13

thanks
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 11-13-2009 , 17:40   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #14

Quote:
Originally Posted by Fr33m@n View Post
why amx super... he just need a spwan protect plugin...
Many people have amx super. Just if he had it, he could just enable the feature.

Otherwise yes, he could just use a spawn protect plugin.
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Fr33m@n
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Old 05-02-2010 , 18:17   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #15

Here is an update of this hero.

Share idea about avoid, get around, the fact that a victim can be stuck in the player respawned by phoenix if the victim stay on player position.

Last edited by Fr33m@n; 05-20-2010 at 15:51. Reason: attachelent removed, see below
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Jelle
[b]MOAR CANDY[/b]
Join Date: Aug 2009
Location: Denmark
Old 05-02-2010 , 19:40   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #16

Awesome fr33m@n! I will definitely use this on my server!
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The Art of War
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Join Date: Dec 2009
Location: Sweden Rock Festival
Old 05-03-2010 , 01:39   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #17

Yeah, awesome as usual!
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Fr33m@n
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Old 05-05-2010 , 15:01   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #18

Quote:
Originally Posted by Fr33m@n View Post
Here is an update of this hero.

Share idea about avoid, get around, the fact that a victim can be stuck in the player respawned by phoenix if the victim stay on player position.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 05-05-2010 , 17:12   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #19

You could use an unstuck feature. One I like is from the NS plugin:
Code:
 //Thank you from AMXX NS unstuck plugin
 stock UnStuck(id, bool:kill=true)
 {
	new hullsize = (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN;
	if( !hullsize ) 
		return true;

	new Float:origin[3], Float:new_origin[3], distance, i;
	pev(id, pev_origin, origin);
	distance = 32;

	while( distance < 1000 ) {	// 1000 is just incase, should never get anywhere near that
		for( i = 0; i < 128; i++ ){
			new_origin[0] = random_float(origin[0]-distance,origin[0]+distance);
			new_origin[1] = random_float(origin[1]-distance,origin[1]+distance);
			new_origin[2] = random_float(origin[2]-distance,origin[2]+distance);

			if ( fm_trace_hull(new_origin, hullsize, id) == 0 ) {
				fm_entity_set_origin(id, new_origin);
				return true;
			}
		}
		distance += 32;
	}

	if( kill ){
		user_kill(id);
		client_print(id, print_chat, "Couldn't find a free spot to move you too.");
	}
	return false;
 }
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Fr33m@n
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Join Date: May 2008
Location: France Marne
Old 05-20-2010 , 08:38   Re: Phoenix ([FTW]-S.W.A.T / vittu)
Reply With Quote #20

Phoenix v1.3

shconfig.cfg CVARS
Code:
//Phoenix
phoenix_level 8
phoenix_cooldown 120    //Amount of time before next available respawn (Default 120)
phoenix_radius 375      //Radius of people affected by blast (Default 375)
phoenix_maxdamage 90    //Maximum damage dealt spread over radius (Default 90)
v1.3 - Fr33m@n - 5/20/10
- Added an unstuck function in case users are stuck in an ennemy.

v1.2 - Fr33m@n - 5/3/10
- Updated to be SH 1.2.0 compliant, removed amx compatibility.
- Code cleaned up.
- Users now look at the point where they aimed before.
- Crouch stuck kill removed.

**SuperHero Mod 1.2.0 & up ONLY**
do not post remerciments, thanks
Attached Files
File Type: sma Get Plugin or Get Source (sh_phoenix.sma - 1051 views - 11.0 KB)

Last edited by Fr33m@n; 05-20-2010 at 15:53.
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