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Blade (TreDizzle / AssKicR / vittu)


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Exploited
Veteran Member
Join Date: Jul 2010
Location: Sweden
Old 10-11-2010 , 01:38   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #21

In the .sma:

Edit this:

PHP Code:
// 0 = don't use custom MAC10 model, 1 = use custom MAC10 model [Default 0]
#define USE_MODEL 0

// 0 = don't give free weapons, 1 = give free mac10 and usp(if T) [Default 0]
#define GIVE_WEAPONS 0 
to

PHP Code:
// 0 = don't use custom MAC10 model, 1 = use custom MAC10 model [Default 0]
#define USE_MODEL 1

// 0 = don't give free weapons, 1 = give free mac10 and usp(if T) [Default 0]
#define GIVE_WEAPONS 1 
And then recompile it.
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SlashProm
Member
Join Date: Feb 2009
Old 10-23-2010 , 21:24   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #22

Quote:
Originally Posted by Exploited View Post
In the .sma:

Edit this:

PHP Code:
// 0 = don't use custom MAC10 model, 1 = use custom MAC10 model [Default 0]
#define USE_MODEL 0

// 0 = don't give free weapons, 1 = give free mac10 and usp(if T) [Default 0]
#define GIVE_WEAPONS 0 
to

PHP Code:
// 0 = don't use custom MAC10 model, 1 = use custom MAC10 model [Default 0]
#define USE_MODEL 1

// 0 = don't give free weapons, 1 = give free mac10 and usp(if T) [Default 0]
#define GIVE_WEAPONS 1 
And then recompile it.
Thanks bro, I didn't realize I could open a .sma in my C# Studio, lol
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Jelle
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Join Date: Aug 2009
Location: Denmark
Old 10-23-2010 , 21:45   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #23

You can open it in notepad, or any other text editor.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-25-2010 , 21:14   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #24

I had this lying around. Even though it works fine I'm not sure if I completed the planned update on it so that's why I'm posting it here instead of the main post.

There are some changes to the defines, but the major changes are how Vampires are detected and updated to SH 1.2.0+ only. All vampire detection is now done within the hero itself, no longer is it required to edit other heroes; only Blade. Meaning modified Dracula is no longer required.

Don't know if anyone defines other Vampires but try it out if you want, it's now done at the top of blade where the defines are...
Attached Files
File Type: sma Get Plugin or Get Source (sh_blade.sma - 906 views - 14.8 KB)

Last edited by vittu; 10-26-2010 at 18:30.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 10-26-2010 , 02:50   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #25

Nicely done. I would suggest you just have VAMP_HEROES be defined with the size of VampHeroName though, that way it is just one thing to edit to add vampire heroes.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-26-2010 , 18:32   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #26

Quote:
Originally Posted by Emp` View Post
Nicely done. I would suggest you just have VAMP_HEROES be defined with the size of VampHeroName though, that way it is just one thing to edit to add vampire heroes.
doh, thanks Emp`... attachment updated above

Emp`'s idea simplified specifying heroes a bit more. Now you only need to add the heroes name and not declare how many there are.
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Mcleod
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Join Date: Aug 2012
Location: New York, USA
Old 09-08-2012 , 06:16   Re: Blade (TreDizzle / AssKicR / vittu)
Reply With Quote #27

Hey useful links provided... I will use these code snippet to make my blade superstar look as well as fight amazingly.. watching these to work would be no doubt would be comforting for me....
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