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Stripper:Source (Updated 2011-04-15)


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Samantha
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Join Date: Feb 2010
Location: Madagascar
Old 03-23-2011 , 17:49   Re: Stripper:Source (Mac support added)
Reply With Quote #811

In game type getpos in console. Read the forums to find out how to set it up, it's fairly easy if you try.
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Cratoz
Junior Member
Join Date: Dec 2006
Old 03-23-2011 , 17:56   Re: Stripper:Source (Mac support added)
Reply With Quote #812

Quote:
Originally Posted by Samantha View Post
In game type getpos in console. Read the forums to find out how to set it up, it's fairly easy if you try.
Thanks, i will give it a try.


When i have this, it works fine. I can see the hostage on the map:
Code:
add:
{
"origin" "**** *** ****"
"HostageType" "0"
"classname" "hostage_entity"
}
***** = Replaced

But how am i suppose to have it if i just wanna have a box?

Last edited by Cratoz; 03-23-2011 at 19:35.
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Samantha
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Old 03-23-2011 , 23:11   Re: Stripper:Source (Mac support added)
Reply With Quote #813

Have you tried reading? http://www.bailopan.net/stripper/
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Cratoz
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Join Date: Dec 2006
Old 03-24-2011 , 07:11   Re: Stripper:Source (Mac support added)
Reply With Quote #814

Yes, i've readed the manuals and guides. I know how to add the objects in each map config, and how to get the props out of the dump file.

The issue is, i can't find any model in the dump file on dust2 that is similiar to box/crate/cube. Ive even looked trough the models/props without any success.

Do i need to download these boxes from a model site or am i looking at the wrong place? I want the standard boxes that is on dust2, wich is the bigger and smaller wood box.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 03-24-2011 , 08:12   Re: Stripper:Source (Mac support added)
Reply With Quote #815

Look harder. In don't think that if a model exists in a map it necessarily has to come from the folders associated with that particular map. For instance I think there are some props in dust found in office prop folders.

ex. /models/props/cs_office/crates_outdoor.mdl

I looked in the folder /models/props/de_dust/ and found 5 boxes/crates of different sizes

Unless I dont get what you mean. Either way you really need to rely a little more on your self and do some more reading maybe.
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Last edited by sinblaster; 03-24-2011 at 08:17.
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Cratoz
Junior Member
Join Date: Dec 2006
Old 03-24-2011 , 09:05   Re: Stripper:Source (Mac support added)
Reply With Quote #816

Quote:
Originally Posted by sinblaster View Post
Look harder. In don't think that if a model exists in a map it necessarily has to come from the folders associated with that particular map. For instance I think there are some props in dust found in office prop folders.

ex. /models/props/cs_office/crates_outdoor.mdl

I looked in the folder /models/props/de_dust/ and found 5 boxes/crates of different sizes

Unless I dont get what you mean. Either way you really need to rely a little more on your self and do some more reading maybe.
Thanks, mate. That was exactly the info i needed.

Yeah, i saw those crates also when looking around, so tried them, but with no success.

This is the code i have: (the coordinates are right outside T-spawn on Dust2)
Code:
add:
{
"origin" "378.220520 -149.544891 74.557358"
"model" "/models/props/cs_office/crates_outdoor.mdl"
"classname" "prop_physics_multiplayer"
}
And i get this message: (tried both models)
Code:
ERROR!: Can't create physics object for /models/props/cs_office/crates_outdoor.mdl
ERROR!: Can't create physics object for /models/props/de_dust/du_crate_128x128.mdl
I also tried putting in this line, but that didn't help either.
Code:
"multiplayer_physics_mode" "0"
Im thinking this classname line is wrong, but i dunno the correct one:
Code:
"classname" "prop_physics_multiplayer"
Or is there anything else i do wrong or need to add in the lines?

Thanks in advance. Much appreciated!

Last edited by Cratoz; 03-24-2011 at 09:08.
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Samantha
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Join Date: Feb 2010
Location: Madagascar
Old 03-25-2011 , 06:56   Re: Stripper:Source (Mac support added)
Reply With Quote #817

try
prop_physics or prop_physics_override
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 03-25-2011 , 09:30   Re: Stripper:Source (Mac support added)
Reply With Quote #818

+6 medkits for "Cold Stream" maps.
Attached Files
File Type: zip cold stream (6 medkits).zip (1.2 KB, 188 views)
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Cratoz
Junior Member
Join Date: Dec 2006
Old 03-26-2011 , 05:43   Re: Stripper:Source (Mac support added)
Reply With Quote #819

Quote:
Originally Posted by Samantha View Post
try
prop_physics or prop_physics_override
prop_physics - took away the ERROR i've recived earlier. But the box itself won't spawn/show up.

I did come across this information though:

- The only value required for prop_physics to work is a path to a model. As long as that model is physics-enabled, the correct data will be loaded from it when the map starts.


AFAIK; That means, i shouldn't need any more lines added for it to work?

This is my current code:
Code:
add:
{
"origin" "177.850540 -700.777405 66.150925"
"model" "/models/props/de_dust/du_crate_64x64.mdl"
"classname" "prop_physics"
}
So what am i missing here?
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bandit
Senior Member
Join Date: Jul 2009
Old 04-01-2011 , 16:07   Re: Stripper:Source (Mac support added)
Reply With Quote #820

Is there a way to move an existing bomb-site, or add another bombsite?
Some of the maps have unusual bomb sites in the CT spawn area.
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