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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
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Join Date: Apr 2013
Old 12-20-2015 , 17:00   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2511

@tRololo: please try the latest build which should fix your issue.

Weapon balancing has also been adjusted for the Tough Break update - if you find any weapons that have become super overpowered (or underpowered), please let me know.

@WakaFlocka: I haven't forgotten your sounds issue; haven't gotten time to look at possible fixes yet.
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 12-21-2015 , 13:50   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2512

Quote:
Originally Posted by Wliu View Post

@WakaFlocka: I haven't forgotten your sounds issue; haven't gotten time to look at possible fixes yet.
Thanks Mate Good Luck
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WakaFlocka
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Old 12-26-2015 , 03:00   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2513

On FF2 1.10.9 there is a bug with Seelider when the Weapons are set to off in the config the clones will still get the loadout of there class. Also the Attributes don't work


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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 12-26-2015 , 03:07   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2514

Quote:
Originally Posted by WakaFlocka View Post
On FF2 1.10.9 there is a bug with Seelider when the Weapons are set to off in the config the clones will still get the loadout of there class. Also the Attributes don't work


Confirmed I was on his server trying to fix this and we could not get it working, Minions kept spawning with the Loadout of the class, e.g. Soldier weapons
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utaker
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Join Date: Dec 2013
Old 12-26-2015 , 03:44   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2515

ff2 build 1.8.352
1. loadouts dont work after latest update of srcds
2. same person becomes hale everytime

Last edited by utaker; 12-26-2015 at 05:05.
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Maximilian_
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Join Date: Oct 2014
Old 12-26-2015 , 05:05   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2516

Quote:
Originally Posted by WakaFlocka View Post
On FF2 1.10.9 there is a bug with Seelider when the Weapons are set to off in the config the clones will still get the loadout of there class. Also the Attributes don't work


Here i saw something, what sometime equips default model, this old bug, i saw different plugin, but this have another interface
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Wliu
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Join Date: Apr 2013
Old 12-26-2015 , 11:19   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2517

Quote:
Originally Posted by utaker View Post
ff2 build 1.8.352
1. loadouts dont work after latest update of srcds
2. same person becomes hale everytime
There's probably going to be errors if #2 is happening.

As for the Seeldier issue that should hopefully be an easy fix.
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WakaFlocka
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Join Date: Mar 2015
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Old 12-26-2015 , 23:29   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2518

I think the ff2_1st_set_abilties issue is caused in the 1.10.9 beta but does older versions fix it just curious if so please tell me which 1 thanks?
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 12-26-2015 , 23:33   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2519

Quote:
Originally Posted by WakaFlocka View Post
I think the ff2_1st_set_abilties issue is caused in the 1.10.9 beta but does older versions fix it just curious if so please tell me which 1 thanks?
nothing has changed in ff2_1st_set_abilities since 1.10.6
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WakaFlocka
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Join Date: Mar 2015
Location: Somewhere in the world
Old 12-26-2015 , 23:38   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2520

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
nothing has changed in ff2_1st_set_abilities since 1.10.6
so 1.10.5 works then?
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