I assume you want to detect enemies in a radius around the player. This is as simple as it gets:
Code:
new iPlayers[32], iPnum = find_sphere_class(id, "player", 500.0, iPlayers, sizeof(iPlayers))
for(new CsTeams:iTeam = cs_get_user_team(id), iPlayer, i; i < iPnum; i++)
{
iPlayer = iPlayers[i]
if(is_user_alive(id) && cs_get_user_team(iPlayer) != iTeam)
{
// detected an enemy in radius 500
}
}
__________________