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[L4D & L4D2] Prototype Grenades (1.47) [21-Apr-2024]


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Darkwob
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Join Date: Oct 2018
Old 06-11-2021 , 22:02   Re: [L4D & L4D2] Prototype Grenades (1.37) [04-Jun-2021]
Reply With Quote #151

I want to suggest a module. Can you add Drop Bomb to this Plugin? So we can get Random weapons, melee. no metkit because the equality can be broken. and another thought of mine is a smoke of fog calling f16. In this way, we will be able to flatten all the infected around. just like in the COD game.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-16-2021 , 10:34   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #152

Quote:
Originally Posted by Darkwob View Post
I want to suggest a module. Can you add Drop Bomb to this Plugin? So we can get Random weapons, melee. no metkit because the equality can be broken. and another thought of mine is a smoke of fog calling f16. In this way, we will be able to flatten all the infected around. just like in the COD game.
You're lucky I bothered with such a large request, I chipped away at it over the last few days. From my testing everythings working correctly.

Edit the config to choose weapons that spawn. Requires the F-18 Airstrike plugin if you want the Airstrike to be enabled.

Code:
1.38 (16-Jun-2021)
    - Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
    - L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
    - All translation files updated.
    - Config file updated.
    - Requested by "Darkwob"
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Last edited by Silvers; 06-16-2021 at 10:34.
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Darkwob
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Old 06-20-2021 , 12:53   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #153

Quote:
Originally Posted by Silvers View Post
You're lucky I bothered with such a large request, I chipped away at it over the last few days. From my testing everythings working correctly.

Edit the config to choose weapons that spawn. Requires the F-18 Airstrike plugin if you want the Airstrike to be enabled.

Code:
1.38 (16-Jun-2021)
    - Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
    - L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
    - All translation files updated.
    - Config file updated.
    - Requested by "Darkwob"
Thanks for taking the time to do this, Silver.

I have a few final suggestions. In multiplayer servers, there is a lot of (even bomb, pimp bomb and molotov) around because there are Servers using plugins that allow items to drop from special infecteds. Can you add time to use this grenade? It would be nice if each Trait had different durations. If you can allow us to set these Durations with a convar, at least the server owner can set them according to their own server.

Also. I would like to make one last module suggestion. I think it would be great if there was a mini f-16 plane protector. I think the idea of ​​a robot robot that automatically moves on its head when it throws a bomb on the ground and can protect it from all zombies and infected for a certain period of time would be great. if you like it too, it would be nice if you did it silver.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-20-2021 , 13:02   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #154

Quote:
Originally Posted by Darkwob View Post
Thanks for taking the time to do this, Silver.

I have a few final suggestions. In multiplayer servers, there is a lot of (even bomb, pimp bomb and molotov) around because there are Servers using plugins that allow items to drop from special infecteds. Can you add time to use this grenade? It would be nice if each Trait had different durations. If you can allow us to set these Durations with a convar, at least the server owner can set them according to their own server.

Also. I would like to make one last module suggestion. I think it would be great if there was a mini f-16 plane protector. I think the idea of ​​a robot robot that automatically moves on its head when it throws a bomb on the ground and can protect it from all zombies and infected for a certain period of time would be great. if you like it too, it would be nice if you did it silver.
No not adding these.

Duration going to make it too complicated.

F-16 protector way too much work, this is already done as a private plugin somewhere.
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Darkwob
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Old 06-20-2021 , 14:33   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #155

Quote:
Originally Posted by Silvers View Post
No not adding these.

Duration going to make it too complicated.
How can Duration make it complicated? The player will only be able to use the features once, and after a certain period of time, they will be able to use or change the feature they have chosen again.

Quote:
Originally Posted by Silvers View Post
F-16 protector way too much work, this is already done as a private plugin somewhere.
I think it would be great if you add this to This Plugin. Being protected by the F-16 is crazy.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-20-2021 , 16:53   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #156

Quote:
Originally Posted by Darkwob View Post
How can Duration make it complicated? The player will only be able to use the features once, and after a certain period of time, they will be able to use or change the feature they have chosen again.


I think it would be great if you add this to This Plugin. Being protected by the F-16 is crazy.
Yeah sounds simple but to code that in and restrict everything based on time eh. Restrict per grenade, per client?

The game uses the F-18 not F-16 btw. Yeah would be nice, but I don't think that's a public plugin and that's a few thousand lines of work, and not something I'll bother doing.

You're welcome for the free plugins and the free time I give.
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Last edited by Silvers; 06-20-2021 at 18:04.
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Elite Biker
Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 07-24-2021 , 05:51   Re: [L4D & L4D2] Prototype Grenades (1.38) [16-Jun-2021]
Reply With Quote #157

Code:
L 07/24/2021 - 12:47:15: [SM] Exception reported: Array index out-of-bounds (index 19712805, limit 18)
L 07/24/2021 - 12:47:16: [SM] Blaming: l4d_grenades.smx
L 07/24/2021 - 12:47:16: [SM] Call stack trace:
L 07/24/2021 - 12:47:16: [SM]   [1] Line 2528, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::Explode_Effects
L 07/24/2021 - 12:47:16: [SM]   [2] Line 2442, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::Detonate_Grenade
L 07/24/2021 - 12:47:16: [SM]   [3] Line 2417, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d_grenades.sp::OnTouch_Detonate
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Last edited by Elite Biker; 07-24-2021 at 06:22.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 07-25-2021 , 04:24   Re: [L4D & L4D2] Prototype Grenades (1.39) [25-Jul-2021]
Reply With Quote #158

Thanks, fixed.

Code:
1.39 (25-Jul-2021)
    - Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
    - L4D1: Fixed the Airstrike potentially showing in the menu.
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Darkwob
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Old 09-19-2021 , 09:29   Re: [L4D & L4D2] Prototype Grenades (1.39) [25-Jul-2021]
Reply With Quote #159

Quote:
Originally Posted by Silvers View Post
Thanks, fixed.

Code:
1.39 (25-Jul-2021)
    - Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
    - L4D1: Fixed the Airstrike potentially showing in the menu.
I don't know why, but players who previously had access to the admin flag can use the silver plugin. Also, as far as I can see, mods come into play in waste Grenades for those who do not have access.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-19-2021 , 15:20   Re: [L4D & L4D2] Prototype Grenades (1.40) [19-Sep-2021]
Reply With Quote #160

Thanks, fixed.

Code:
1.40 (19-Sep-2021)
    - Fixed users without access to the "sm_grenade" command from  having different grenade modes when picking up grenades.
    - Thanks to "Darkwob" for reporting.
From testing when I have access and select various grenade types and those are saved, if I rejoin the server without having access I have stock grenades. I cannot see why this wouldn't work as expected for you. Maybe this update will fix that since the check is performed when equipping the grenade.
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Last edited by Silvers; 09-19-2021 at 15:23.
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